Added TSPlayer.KillPlayer() which uses NetMessage.SendPlayerDeath(...).
Changed /kill to use `TSPlayer.KillPlayer()`
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2 changed files with 9 additions and 1 deletions
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@ -5179,7 +5179,7 @@ namespace TShockAPI
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else
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{
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var plr = players[0];
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plr.DamagePlayer(999999);
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plr.KillPlayer();
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args.Player.SendSuccessMessage(string.Format("You just killed {0}!", plr.Name));
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plr.SendErrorMessage("{0} just killed you!", args.Player.Name);
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}
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