Merge branch 'general-devel' of github.com:TShock/TShock into general-devel
Conflicts: TShockAPI/TShock.cs
This commit is contained in:
commit
73b3def96f
2 changed files with 6 additions and 3 deletions
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@ -274,7 +274,7 @@ namespace TShockAPI
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{
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{
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int ply = args.PlayerID;
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int ply = args.PlayerID;
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string player = args.Message.Remove(0, 3).Trim();
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string player = args.Message.Remove(0, 3).Trim();
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if (Tools.FindPlayer(player) != -1 && player != "")
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if (Tools.FindPlayer(player) != -1 && Tools.FindPlayer(player) != -2 && player != "")
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{
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{
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TShock.Teleport(ply, Main.player[Tools.FindPlayer(player)].position.X, Main.player[Tools.FindPlayer(player)].position.Y);
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TShock.Teleport(ply, Main.player[Tools.FindPlayer(player)].position.X, Main.player[Tools.FindPlayer(player)].position.Y);
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Tools.SendMessage(ply, "Teleported to " + player);
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Tools.SendMessage(ply, "Teleported to " + player);
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@ -287,7 +287,7 @@ namespace TShockAPI
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{
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{
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int ply = args.PlayerID;
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int ply = args.PlayerID;
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string player = args.Message.Remove(0, 7).Trim();
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string player = args.Message.Remove(0, 7).Trim();
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if (Tools.FindPlayer(player) != -1 && player != "")
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if (Tools.FindPlayer(player) != -1 && Tools.FindPlayer(player) != -2 && player != "")
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{
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{
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TShock.Teleport(Tools.FindPlayer(player), Main.player[ply].position.X, Main.player[ply].position.Y);
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TShock.Teleport(Tools.FindPlayer(player), Main.player[ply].position.X, Main.player[ply].position.Y);
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Tools.SendMessage(Tools.FindPlayer(player), "You were teleported to " + Tools.FindPlayer(ply) + ".");
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Tools.SendMessage(Tools.FindPlayer(player), "You were teleported to " + Tools.FindPlayer(ply) + ".");
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@ -738,9 +738,12 @@ namespace TShockAPI
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{
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{
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for (int i = 0; i < 44; i++)
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for (int i = 0; i < 44; i++)
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{
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{
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if (Main.player[plr].inventory[i].stack > 255)
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if (Main.player[plr].inventory[i].stack > Main.player[plr].inventory[i].maxStack)
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{
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Log.Info(Tools.FindPlayer(plr) + " had " + Main.player[plr].inventory[i].stack.ToString() + " of " + Main.player[plr].inventory[i].name + " which has a max stack of " + Main.player[plr].inventory[i].maxStack.ToString());
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return true;
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return true;
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}
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}
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}
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return false;
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return false;
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}
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}
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