Fix item frame not working properly

This commit is contained in:
Ziteng Wang 2017-11-20 14:51:42 -08:00
parent 51ff8483cd
commit 744c812323

View file

@ -2109,7 +2109,9 @@ namespace TShockAPI
return true;
}
// If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking.
else if ((!Main.tileAxe[tile.type] && !Main.tileHammer[tile.type]) && tile.wall == 0 && ((args.TPlayer.mount.Type != 8 && selectedItem.pick == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
// Item frames can be modified without pickaxe tile.
else if (tile.type != TileID.ItemFrame
&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
{
args.Player.SendTileSquare(tileX, tileY, 4);
return true;
@ -4376,12 +4378,6 @@ namespace TShockAPI
return true;
}
if (itemFrame.item?.netID == args.TPlayer.inventory[args.TPlayer.selectedItem]?.netID)
{
NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, itemFrame.ID, 0, 1);
return true;
}
return false;
}