From 7487afafb660be8fb908599a2da383af3590a91c Mon Sep 17 00:00:00 2001 From: Patrikkk Date: Tue, 2 Jun 2020 19:26:25 +0200 Subject: [PATCH] SyncTilePickingHandler - Remove redundant check. Properly document method. --- TShockAPI/Handlers/SyncTilePickingHandler.cs | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/TShockAPI/Handlers/SyncTilePickingHandler.cs b/TShockAPI/Handlers/SyncTilePickingHandler.cs index a03bec66..d7ad1e13 100644 --- a/TShockAPI/Handlers/SyncTilePickingHandler.cs +++ b/TShockAPI/Handlers/SyncTilePickingHandler.cs @@ -11,19 +11,12 @@ namespace TShockAPI.Handlers class SyncTilePickingHandler : IPacketHandler { /// - /// Invoked when player damages a tile. + /// Invoked when player damages a tile. Rejects the packet if its out of world bounds. /// /// /// public void OnReceive(object sender, SyncTilePickingEventArgs args) { - if (args.PlayerIndex != args.Player.Index) - { - TShock.Log.ConsoleDebug($"SyncTilePickingHandler: SyncTilePicking packet rejected for ID spoofing. Expected {args.Player.Index}, received {args.PlayerIndex} from {args.Player.Name}."); - args.Handled = true; - return; - } - if (args.TileX > Main.maxTilesX || args.TileX < 0 || args.TileY > Main.maxTilesY || args.TileY < 0) {