Merge branch 'general-devel' into dump-commands
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commit
748b516f3f
18 changed files with 1710 additions and 988 deletions
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@ -80,6 +80,23 @@ Use past tense when adding new entries; sign your name off when you add or chang
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## Upcoming changes
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* Fixed `/dump-reference-data` mutate the command names. (#2943, @sgkoishi)
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## TShock 5.2.1
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* Updated `TSPlayer.GodMode`. (@AgaSpace)
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* Previously the field was used as some kind of dataset changed by /godmode command, but now it is a property that receives/changes data in journey mode.
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* Added the `TSPlayer.Client` property. It allows the developer to get the `RemoteClient` player, without an additional call to `Terraria.Netplay.Clients`. (@AgaSpace)
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* Updated the documentation for the `TSPlayer.SetPvP` method. The `sendMsg` parameter, which is responsible for sending a pvp mode change message, was not documented earlier. (@AgaSpace)
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* Added methods `TSPlayer.KillPlayer` and `TSPlayer.DamagePlayer` for which you can specify the cause (`PlayerDeathReason`) in parameters. (@AgaSpace)
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* Added an error when trying to change a `TSPlayer` team to, say, 9, when there are only 6. (@AgaSpace)
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* Added an error when trying to call the `TSPlayer.SetTeam` method with an argument (team) greater than 5 or less than 0. (@AgaSpace)
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* Added a method `TSPlayer.UpdateSection` with arguments `rectangle` and `isLoaded`, which will load some area from the server to the player. (@AgaSpace)
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* Added a method `TSPlayer.GiveItem`, which has `TShockAPI.NetItem` structure in its arguments. (@AgaSpace)
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* Added a property `TSPlayer.Hostile`, which gets pvp player mode. (@AgaSpace)
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* Fixed bug where when the `UseSqlLogs` config property is true, an empty log file would still get created. (@ZakFahey)
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* Fixed typo in `/gbuff`. (@sgkoishi, #2955)
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* Rewrote the `.dockerignore` file into a denylist. (@timschumi)
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* Added CI for Docker images. (@timschumi)
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* Fixed Cursed Flares kicking players for invalid buff. (@Arthri)
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## TShock 5.2
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* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)
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* Corrected and updated deserialization of the following packets (@ATFGK):
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@ -112,7 +129,7 @@ Use past tense when adding new entries; sign your name off when you add or chang
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* Relaxed custom death message restrictions to allow Inferno potions in PvP. (@drunderscore)
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* Allowed Flower Boots to place Ash Flowers on Ash Grass blocks. (@punchready)
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* Removed unnecessary range check that artifically shortened quick stack reach. (@boddyn, #2885, @bcat)
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* Improved the exploit protection in tile rect handling. (@punchready)
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* Re-wrote tile rect handling from scratch, fixing a certain exploitable flaw in the old code and significantly reducing the potential exploit surface, potentially even down to zero. (@punchready)
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## TShock 5.1.3
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* Added support for Terraria 1.4.4.9 via OTAPI 3.1.20. (@SignatureBeef)
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@ -14,15 +14,15 @@ Open ports can also be passed through using `-p <host_port>:<container_port>`.
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For Example:
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```bash
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# Building the image
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docker build -t tshock:linux-amd64 --build-arg TARGETPLATFORM=linux/amd64 .
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# Building the image using buildx and loading it into docker
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docker buildx build -t tshock:latest --load .
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# Running the image
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docker run -p 7777:7777 -p 7878:7878 \
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-v /home/cider/tshock/:/tshock \
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-v /home/cider/.local/share/Terraria/Worlds:/worlds \
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-v /home/cider/tshock/plugins:/plugins \
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--rm -it tshock:linux-amd64 \
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--rm -it tshock:latest \
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-world /worlds/backflip.wld -motd "OMFG DOCKER"
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```
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@ -33,7 +33,7 @@ Using `docker buildx`, you could build [multi-platform images](https://docs.dock
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For Example:
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```bash
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# Building the image using buildx and loading it into docker
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sudo docker buildx build -t tshock:linux-arm64 --platform linux/arm64 --load .
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docker buildx build -t tshock:linux-arm64 --platform linux/arm64 --load .
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# Running the image
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docker run -p 7777:7777 -p 7878:7878 \
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