From 763519150a5a4ab4fdca7435cdf0dfa8c3d3e246 Mon Sep 17 00:00:00 2001 From: AkjaHAsLk1IALk0MasH <46046453+AgaSpace@users.noreply.github.com> Date: Sun, 14 May 2023 10:33:54 +0700 Subject: [PATCH] Updated the `PlayerData.StoreSlot` method Removed the ability to call a method when a slot less than 0 is specified. Added an overload that takes `NetItem` in parameters. --- TShockAPI/PlayerData.cs | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/TShockAPI/PlayerData.cs b/TShockAPI/PlayerData.cs index aae27672..b2866eb1 100644 --- a/TShockAPI/PlayerData.cs +++ b/TShockAPI/PlayerData.cs @@ -96,12 +96,22 @@ namespace TShockAPI /// public void StoreSlot(int slot, int netID, byte prefix, int stack) { - if (slot > (this.inventory.Length - 1)) //if the slot is out of range then dont save + StoreSlot(slot, new NetItem(netID, stack, prefix)); + } + + /// + /// Stores an item at the specific storage slot + /// + /// + /// + public void StoreSlot(int slot, NetItem item) + { + if (slot > (this.inventory.Length - 1) || slot < 0) //if the slot is out of range then dont save { return; } - this.inventory[slot] = new NetItem(netID, stack, prefix); + this.inventory[slot] = item; } ///