diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs index 1ff46921..b8188539 100644 --- a/TShockAPI/Bouncer.cs +++ b/TShockAPI/Bouncer.cs @@ -1096,7 +1096,7 @@ namespace TShockAPI return; } - if (TShock.Config.Settings.DisableAnyZenith && type == ProjectileID.FinalFractal && (ai[0] < -100 || ai[0] > 101 ) && !Terraria.Graphics.FinalFractalHelper._fractalProfiles.ContainsKey((int)ai[1])) + if (TShock.Config.Settings.DisableModifiedZenith && type == ProjectileID.FinalFractal && (ai[0] < -100 || ai[0] > 101 ) && !Terraria.Graphics.FinalFractalHelper._fractalProfiles.ContainsKey((int)ai[1])) { TShock.Log.ConsoleDebug("Bouncer / OnNewProjectile rejected from bouncer modified Zenith projectile from {0}.", args.Player.Name); args.Player.RemoveProjectile(ident, owner); diff --git a/TShockAPI/Configuration/TShockConfig.cs b/TShockAPI/Configuration/TShockConfig.cs index 8b1a31ea..2c643fab 100644 --- a/TShockAPI/Configuration/TShockConfig.cs +++ b/TShockAPI/Configuration/TShockConfig.cs @@ -459,7 +459,7 @@ namespace TShockAPI.Configuration /// Prohibit the use of Zenith projectile with different objects instead of weapons. [Description("Prohibit the use of Zenith projectile with different objects instead of weapons.")] - public bool DisableAnyZenith = true; + public bool DisableModifiedZenith = false; #endregion