Merge pull request #3088 from Nightklpgaming/general-devel
Fix losing a item in ItemFrame upon interacting it on protected region you do not have access
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commit
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1 changed files with 5 additions and 0 deletions
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@ -2491,6 +2491,11 @@ namespace TShockAPI
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if (!args.Player.HasBuildPermission(args.X, args.Y))
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if (!args.Player.HasBuildPermission(args.X, args.Y))
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{
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{
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int num = Item.NewItem(null, (args.X * 16) + 8, (args.Y * 16) + 8, args.Player.TPlayer.width, args.Player.TPlayer.height, args.ItemID, args.Stack, noBroadcast: true, args.Prefix, noGrabDelay: true);
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Main.item[num].playerIndexTheItemIsReservedFor = args.Player.Index;
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NetMessage.SendData((int)PacketTypes.ItemDrop, args.Player.Index, -1, NetworkText.Empty, num, 1f);
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NetMessage.SendData((int)PacketTypes.ItemOwner, args.Player.Index, -1, NetworkText.Empty, num);
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlaceItemFrame rejected permissions from {0}", args.Player.Name));
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlaceItemFrame rejected permissions from {0}", args.Player.Name));
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1);
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1);
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args.Handled = true;
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args.Handled = true;
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