Merge branch 'general-devel' into sqliteconf

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Axeel 2020-05-20 22:46:15 +08:00 committed by GitHub
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@ -3,6 +3,7 @@
This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
## Upcoming changes
* Update player spawn related things to 1.4. `Terraria.Player.Spawn` method now has a required argument, `PlayerSpawnContext context`. (@AxeelAnder)
* Make sqlite db path configurable. (@AxeelAnder)
## TShock 4.4.0 (Pre-release 4)

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@ -164,7 +164,7 @@ namespace TShockAPI
var lastTileY = args.Player.LastNetPosition.Y - 48;
if (!args.Player.Teleport(lastTileX, lastTileY))
{
args.Player.Spawn();
args.Player.Spawn(PlayerSpawnContext.RecallFromItem);
}
TShock.Log.ConsoleDebug("Bouncer / OnPlayerUpdate rejected from (??) {0}", args.Player.Name);
args.Handled = true;
@ -491,7 +491,7 @@ namespace TShockAPI
return;
}
}
/// <summary>Bouncer's SendTileSquare hook halts large scope world destruction.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -684,7 +684,7 @@ namespace TShockAPI
args.Handled = true;
}
/// <summary>Registered when items fall to the ground to prevent cheating.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -969,7 +969,7 @@ namespace TShockAPI
return;
}
}
/// <summary>Handles ProjectileKill events for throttling and out of bounds projectiles.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -995,7 +995,7 @@ namespace TShockAPI
return;
}
}
/// <summary>Handles when a chest item is changed.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -1032,7 +1032,7 @@ namespace TShockAPI
return;
}
}
/// <summary>The Bouncer handler for when chests are opened.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -1059,7 +1059,7 @@ namespace TShockAPI
int id = Chest.FindChest(args.X, args.Y);
args.Player.ActiveChest = id;
}
/// <summary>The place chest event that Bouncer hooks to prevent accidental damage.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -1119,7 +1119,7 @@ namespace TShockAPI
return;
}
}
/// <summary>Handles PlayerZone events for preventing spawning NPC maliciously.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -1155,7 +1155,7 @@ namespace TShockAPI
}
}
}
/// <summary>Handles basic animation throttling for disabled players.</summary>
/// <param name="sender">sender</param>
/// <param name="args">args</param>
@ -1175,7 +1175,7 @@ namespace TShockAPI
return;
}
}
/// <summary>Handles Bouncer's liquid set anti-cheat.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -1315,7 +1315,7 @@ namespace TShockAPI
return;
}
}
/// <summary>Handles Buff events.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -1372,7 +1372,7 @@ namespace TShockAPI
return;
}
}
/// <summary>Handles NPCAddBuff events.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -1432,7 +1432,7 @@ namespace TShockAPI
args.Handled = true;
}
}
/// <summary>The Bouncer handler for when an NPC is rehomed.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -1459,7 +1459,7 @@ namespace TShockAPI
return;
}
}
/// <summary>Bouncer's HealOther handler prevents gross misuse of HealOther packets by hackers.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -1501,7 +1501,7 @@ namespace TShockAPI
args.Handled = false;
return;
}
/// <summary>Bouncer's PlaceObject hook reverts malicious tile placement.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -1571,8 +1571,8 @@ namespace TShockAPI
return;
}
// This is neccessary to check in order to prevent special tiles such as
// queen bee larva, paintings etc that use this packet from being placed
// This is neccessary to check in order to prevent special tiles such as
// queen bee larva, paintings etc that use this packet from being placed
// without selecting the right item.
if (type != args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].createTile)
{
@ -1634,7 +1634,7 @@ namespace TShockAPI
args.Player.TilesCreated.Add(coords, Main.tile[x, y]);
}
}
/// <summary>Fired when a PlaceTileEntity occurs for basic anti-cheat on perms and range.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -1658,7 +1658,7 @@ namespace TShockAPI
return;
}
}
/// <summary>Fired when an item frame is placed for anti-cheat detection.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -1685,7 +1685,7 @@ namespace TShockAPI
return;
}
}
internal void OnPlayerPortalTeleport(object sender, GetDataHandlers.TeleportThroughPortalEventArgs args)
{
//Packet 96 (player teleport through portal) has no validation on whether or not the player id provided
@ -1713,7 +1713,7 @@ namespace TShockAPI
return;
}
}
/// <summary>Handles the anti-cheat components of gem lock toggles.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
@ -1743,7 +1743,7 @@ namespace TShockAPI
return;
}
}
/// <summary>Handles validation of of basic anti-cheat on mass wire operations.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>

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@ -2565,7 +2565,7 @@ namespace TShockAPI
private static void Home(CommandArgs args)
{
args.Player.Spawn();
args.Player.Spawn(PlayerSpawnContext.RecallFromItem);
args.Player.SendSuccessMessage("Teleported to your spawnpoint.");
}

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@ -2092,7 +2092,7 @@ namespace TShockAPI
if (respawnTimer > 0)
args.Player.Dead = true;
else
else
args.Player.Dead = false;
return false;
}
@ -2662,7 +2662,7 @@ namespace TShockAPI
if (type == 1 && TShock.Config.DisableDungeonGuardian)
{
args.Player.SendMessage("The Dungeon Guardian returned you to your spawn point", Color.Purple);
args.Player.Spawn();
args.Player.Spawn(PlayerSpawnContext.RecallFromItem);
return true;
}

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@ -1,4 +1,4 @@
/*
/*
TShock, a server mod for Terraria
Copyright (C) 2011-2019 Pryaxis & TShock Contributors
@ -18,6 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
using System.IO;
using System.IO.Streams;
using Terraria;
namespace TShockAPI.Net
{
@ -28,15 +29,19 @@ namespace TShockAPI.Net
get { return PacketTypes.PlayerSpawn; }
}
public byte PlayerIndex { get; set; }
public short TileX { get; set; }
public short TileY { get; set; }
public byte PlayerIndex { get; set; }
public int RespawnTimer { get; set; }
public PlayerSpawnContext PlayerSpawnContext { get; set; }
public override void Pack(Stream stream)
{
stream.WriteInt8(PlayerIndex);
stream.WriteInt32(TileX);
stream.WriteInt32(TileY);
stream.WriteInt16(TileX);
stream.WriteInt16(TileY);
stream.WriteInt32(RespawnTimer);
stream.WriteByte((byte) PlayerSpawnContext);
}
}
}
}

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@ -297,7 +297,11 @@ namespace TShockAPI
/// <summary>
/// The player's respawn timer.
/// </summary>
public int RespawnTimer;
public int RespawnTimer
{
get => TPlayer.respawnTimer;
set => TPlayer.respawnTimer = value;
}
/// <summary>
/// Whether the player is dead or not.
@ -569,7 +573,7 @@ namespace TShockAPI
}
}
}
}
return check;
@ -1164,15 +1168,15 @@ namespace TShockAPI
/// <summary>
/// Spawns the player at his spawn point.
/// </summary>
public void Spawn()
public void Spawn(PlayerSpawnContext context, int? respawnTimer = null)
{
if (this.sX > 0 && this.sY > 0)
{
Spawn(this.sX, this.sY);
Spawn(this.sX, this.sY, context, respawnTimer);
}
else
{
Spawn(TPlayer.SpawnX, TPlayer.SpawnY);
Spawn(TPlayer.SpawnX, TPlayer.SpawnY, context, respawnTimer);
}
}
@ -1181,7 +1185,9 @@ namespace TShockAPI
/// </summary>
/// <param name="tilex">The X coordinate.</param>
/// <param name="tiley">The Y coordinate.</param>
public void Spawn(int tilex, int tiley)
/// <param name="context">The PlayerSpawnContext.</param>
/// <param name="respawnTimer">The respawn timer, will be Player.respawnTimer if parameter is null.</param>
public void Spawn(int tilex, int tiley, PlayerSpawnContext context, int? respawnTimer = null)
{
using (var ms = new MemoryStream())
{
@ -1189,7 +1195,9 @@ namespace TShockAPI
{
PlayerIndex = (byte)Index,
TileX = (short)tilex,
TileY = (short)tiley
TileY = (short)tiley,
RespawnTimer = respawnTimer ?? TShock.Players[Index].TPlayer.respawnTimer,
PlayerSpawnContext = context,
};
msg.PackFull(ms);
SendRawData(ms.ToArray());
@ -1215,7 +1223,7 @@ namespace TShockAPI
}
}
/// <summary>Sends a tile square at a location with a given size.
/// <summary>Sends a tile square at a location with a given size.
/// Typically used to revert changes by Bouncer through sending the
/// "old" version of modified data back to a client.
/// Prevents desync issues.
@ -1624,7 +1632,7 @@ namespace TShockAPI
public void SendMultipleMatchError(IEnumerable<object> matches)
{
SendErrorMessage("More than one match found: ");
var lines = PaginationTools.BuildLinesFromTerms(matches.ToArray());
lines.ForEach(SendInfoMessage);

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@ -1048,7 +1048,7 @@ namespace TShockAPI
if (player.RespawnTimer > 0 && --player.RespawnTimer == 0 && player.Difficulty != 2)
{
player.Spawn();
player.Spawn(PlayerSpawnContext.ReviveFromDeath);
}
if (!Main.ServerSideCharacter || (Main.ServerSideCharacter && player.IsLoggedIn))