diff --git a/TShockAPI/Commands.cs b/TShockAPI/Commands.cs index a33150fa..89d44202 100644 --- a/TShockAPI/Commands.cs +++ b/TShockAPI/Commands.cs @@ -2347,7 +2347,7 @@ namespace TShockAPI int killcount = 0; for (int i = 0; i < Main.npc.Length; i++) { - if (Main.npc[i].active && !Main.npc[i].townNPC && (!Main.npc[i].friendly || killFriendly)) + if (Main.npc[i].active && Main.npc[i].type != 0 && !Main.npc[i].townNPC && (!Main.npc[i].friendly || killFriendly)) { TSPlayer.Server.StrikeNPC(i, 99999, 90f, 1); killcount++;