Add i18n system

This commit is contained in:
Janet Blackquill 2022-10-19 22:18:40 -04:00
parent d5f46925a3
commit 77be338e46
11 changed files with 340 additions and 17 deletions

46
TShockAPI/I18n.cs Normal file
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/*
TShock, a server mod for Terraria
Copyright (C) 2022 Janet Blackquill
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Globalization;
using System.IO;
using GetText;
namespace TShockAPI
{
static class I18n {
static string TranslationsDirectory => Path.Combine(AppContext.BaseDirectory, "i18n");
static CultureInfo TranslationCultureInfo
{
get
{
// cross-platform mapping of cultureinfos can be a bit screwy, so give our users
// the chance to explicitly spell out which translation they would like to use.
// this is an environment variable instead of a flag because this needs to be
// valid whether the passed flags are in a sane state or not.
if (Environment.GetEnvironmentVariable("TSHOCK_LANGUAGE") is string overrideLang)
{
return new CultureInfo(overrideLang);
}
return CultureInfo.CurrentUICulture;
}
}
/// <value>Instance of a <c>GetText.Catalog</c> loaded with TShockAPI translations for user's specified language</value>
public static Catalog C = new Catalog("TShockAPI", TranslationsDirectory, TranslationCultureInfo);
}
}