Corrected customDeathReason in OnPlayerDamage
Previously it was called for absolutely any damage from the player.
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@ -2250,7 +2250,7 @@ namespace TShockAPI
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* If the player was not specified, that is, the player index is -1, then it is definitely a custom cause, as you can only deal damage with a projectile or another player.
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* This is how everything else works. If an NPC is specified, its value is not -1, which is a custom cause.
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*/
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if (TShock.Config.Settings.DisableCustomDeathMessages &&
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if (TShock.Config.Settings.DisableCustomDeathMessages && id != args.Player.Index &&
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(reason._sourcePlayerIndex == -1 || reason._sourceNPCIndex != -1 || reason._sourceOtherIndex != -1 || reason._sourceCustomReason != null))
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{
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TShock.Log.ConsoleDebug("Bouncer / OnPlayerDamage rejected custom death message from {0}", args.Player.Name);
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