|
|
|
@ -405,7 +405,7 @@ namespace TShockAPI
|
|
|
|
((action == EditAction.PlaceWall || action == EditAction.ReplaceWall) && editData >= Main.maxWallTypes))
|
|
|
|
((action == EditAction.PlaceWall || action == EditAction.ReplaceWall) && editData >= Main.maxWallTypes))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from editData out of bounds {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from editData out of bounds {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -420,7 +420,7 @@ namespace TShockAPI
|
|
|
|
if (args.Player.Dead && TShock.Config.Settings.PreventDeadModification)
|
|
|
|
if (args.Player.Dead && TShock.Config.Settings.PreventDeadModification)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pdm) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pdm) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -434,7 +434,7 @@ namespace TShockAPI
|
|
|
|
if (TShock.TileBans.TileIsBanned(editData, args.Player))
|
|
|
|
if (TShock.TileBans.TileIsBanned(editData, args.Player))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tb) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (tb) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to place this tile.");
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to place this tile.");
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
@ -457,7 +457,7 @@ namespace TShockAPI
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleError("Bouncer / OnTileEdit rejected from (placestyle) {0} {1} {2} placeStyle: {3} expectedStyle: {4}",
|
|
|
|
TShock.Log.ConsoleError("Bouncer / OnTileEdit rejected from (placestyle) {0} {1} {2} placeStyle: {3} expectedStyle: {4}",
|
|
|
|
args.Player.Name, action, editData, requestedPlaceStyle, actualItemPlaceStyle);
|
|
|
|
args.Player.Name, action, editData, requestedPlaceStyle, actualItemPlaceStyle);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -468,7 +468,7 @@ namespace TShockAPI
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleError("Bouncer / OnTileEdit rejected from (placestyle) {0} {1} {2} placeStyle: {3} expectedStyle: {4}",
|
|
|
|
TShock.Log.ConsoleError("Bouncer / OnTileEdit rejected from (placestyle) {0} {1} {2} placeStyle: {3} expectedStyle: {4}",
|
|
|
|
args.Player.Name, action, editData, requestedPlaceStyle, correctedPlaceStyle);
|
|
|
|
args.Player.Name, action, editData, requestedPlaceStyle, correctedPlaceStyle);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -483,7 +483,7 @@ namespace TShockAPI
|
|
|
|
if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
|
|
|
|
if (Main.tileAxe[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.axe == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (axe) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (axe) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -491,7 +491,7 @@ namespace TShockAPI
|
|
|
|
else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
|
|
|
|
else if (Main.tileHammer[tile.type] && ((args.Player.TPlayer.mount.Type != 8 && selectedItem.hammer == 0) && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -502,7 +502,7 @@ namespace TShockAPI
|
|
|
|
&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && selectedItem.type != ItemID.GravediggerShovel && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
|
|
|
|
&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && selectedItem.type != ItemID.GravediggerShovel && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -513,7 +513,7 @@ namespace TShockAPI
|
|
|
|
if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
|
|
|
|
if (selectedItem.hammer == 0 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 && selectedItem.createWall == 0)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer2) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (hammer2) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -532,7 +532,7 @@ namespace TShockAPI
|
|
|
|
!p.Killed && Math.Abs((int)(Main.projectile[p.Index].position.X / 16f) - tileX) <= Math.Abs(Main.projectile[p.Index].velocity.X)))
|
|
|
|
!p.Killed && Math.Abs((int)(Main.projectile[p.Index].position.X / 16f) - tileX) <= Math.Abs(Main.projectile[p.Index].velocity.X)))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (inconceivable rope coil) {0} {1} {2} selectedItem:{3} itemCreateTile:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createTile);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (inconceivable rope coil) {0} {1} {2} selectedItem:{3} itemCreateTile:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createTile);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -543,7 +543,7 @@ namespace TShockAPI
|
|
|
|
requestedPlaceStyle > GetMaxPlaceStyle(editData))
|
|
|
|
requestedPlaceStyle > GetMaxPlaceStyle(editData))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms1) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (ms1) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -552,7 +552,7 @@ namespace TShockAPI
|
|
|
|
if (selectedItem.netID == ItemID.IceRod && editData != TileID.MagicalIceBlock)
|
|
|
|
if (selectedItem.netID == ItemID.IceRod && editData != TileID.MagicalIceBlock)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from using ice rod but not placing ice block {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from using ice rod but not placing ice block {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/// If they aren't selecting the item which creates the tile, they're hacking.
|
|
|
|
/// If they aren't selecting the item which creates the tile, they're hacking.
|
|
|
|
@ -562,7 +562,7 @@ namespace TShockAPI
|
|
|
|
if (selectedItem.netID != ItemID.IceRod && selectedItem.netID != ItemID.DirtBomb && selectedItem.netID != ItemID.StickyBomb)
|
|
|
|
if (selectedItem.netID != ItemID.IceRod && selectedItem.netID != ItemID.DirtBomb && selectedItem.netID != ItemID.StickyBomb)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile placement not matching selected item createTile {0} {1} {2} selectedItemID:{3} createTile:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createTile);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile placement not matching selected item createTile {0} {1} {2} selectedItemID:{3} createTile:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createTile);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -571,7 +571,7 @@ namespace TShockAPI
|
|
|
|
if ((action == EditAction.PlaceWall || action == EditAction.ReplaceWall) && editData != selectedItem.createWall)
|
|
|
|
if ((action == EditAction.PlaceWall || action == EditAction.ReplaceWall) && editData != selectedItem.createWall)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wall placement not matching selected item createWall {0} {1} {2} selectedItemID:{3} createWall:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createWall);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wall placement not matching selected item createWall {0} {1} {2} selectedItemID:{3} createWall:{4}", args.Player.Name, action, editData, selectedItem.netID, selectedItem.createWall);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -581,7 +581,7 @@ namespace TShockAPI
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (chestcap) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (chestcap) {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more.");
|
|
|
|
args.Player.SendErrorMessage("The world's chest limit has been reached - unable to place more.");
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 3);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -599,7 +599,7 @@ namespace TShockAPI
|
|
|
|
&& selectedItem.type != ItemID.WireKite)
|
|
|
|
&& selectedItem.type != ItemID.WireKite)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from place wire from {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from place wire from {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -613,7 +613,7 @@ namespace TShockAPI
|
|
|
|
&& selectedItem.type != ItemID.MulticolorWrench)
|
|
|
|
&& selectedItem.type != ItemID.MulticolorWrench)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wire cutter from {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from wire cutter from {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -624,7 +624,7 @@ namespace TShockAPI
|
|
|
|
if (selectedItem.type != ItemID.Actuator && !args.Player.TPlayer.autoActuator)
|
|
|
|
if (selectedItem.type != ItemID.Actuator && !args.Player.TPlayer.autoActuator)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from actuator/presserator from {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from actuator/presserator from {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -634,7 +634,7 @@ namespace TShockAPI
|
|
|
|
if (action == EditAction.KillWall || action == EditAction.ReplaceWall)
|
|
|
|
if (action == EditAction.KillWall || action == EditAction.ReplaceWall)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from sts allow cut from {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from sts allow cut from {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -645,7 +645,7 @@ namespace TShockAPI
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from disable from {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from disable from {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -684,7 +684,7 @@ namespace TShockAPI
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from explosives/fuses from {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from explosives/fuses from {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -698,7 +698,7 @@ namespace TShockAPI
|
|
|
|
else
|
|
|
|
else
|
|
|
|
{
|
|
|
|
{
|
|
|
|
args.Player.Disable("Reached TileKill threshold.", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.Disable("Reached TileKill threshold.", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile kill threshold from {0}, (value: {1})", args.Player.Name, args.Player.TileKillThreshold);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile kill threshold from {0}, (value: {1})", args.Player.Name, args.Player.TileKillThreshold);
|
|
|
|
@ -716,7 +716,7 @@ namespace TShockAPI
|
|
|
|
else
|
|
|
|
else
|
|
|
|
{
|
|
|
|
{
|
|
|
|
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile place threshold from {0}, (value: {1})", args.Player.Name, args.Player.TilePlaceThreshold);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from tile place threshold from {0}, (value: {1})", args.Player.Name, args.Player.TilePlaceThreshold);
|
|
|
|
@ -728,7 +728,7 @@ namespace TShockAPI
|
|
|
|
if (args.Player.IsBouncerThrottled())
|
|
|
|
if (args.Player.IsBouncerThrottled())
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from throttled from {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from throttled from {0} {1} {2}", args.Player.Name, action, editData);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -762,7 +762,7 @@ namespace TShockAPI
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from weird confusing flow control from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from weird confusing flow control from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("If you're seeing this message and you know what that player did, please report it to TShock for further investigation.");
|
|
|
|
TShock.Log.ConsoleDebug("If you're seeing this message and you know what that player did, please report it to TShock for further investigation.");
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1317,7 +1317,7 @@ namespace TShockAPI
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from disabled from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from disabled from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 3);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1325,7 +1325,7 @@ namespace TShockAPI
|
|
|
|
if (args.Player.SelectedItem.placeStyle != style)
|
|
|
|
if (args.Player.SelectedItem.placeStyle != style)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleError(string.Format("Bouncer / OnPlaceChest / rejected from invalid place style from {0}", args.Player.Name));
|
|
|
|
TShock.Log.ConsoleError(string.Format("Bouncer / OnPlaceChest / rejected from invalid place style from {0}", args.Player.Name));
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 3);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1337,7 +1337,7 @@ namespace TShockAPI
|
|
|
|
&& (!TShock.Utils.HasWorldReachedMaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
|
|
|
|
&& (!TShock.Utils.HasWorldReachedMaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from weird check from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from weird check from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 3);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1349,7 +1349,7 @@ namespace TShockAPI
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from weird placement check from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from weird placement check from {0}", args.Player.Name);
|
|
|
|
//Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes.
|
|
|
|
//Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes.
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 3);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1358,7 +1358,7 @@ namespace TShockAPI
|
|
|
|
if (!args.Player.HasBuildPermission(tileX, tileY))
|
|
|
|
if (!args.Player.HasBuildPermission(tileX, tileY))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from invalid permission from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from invalid permission from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 3);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1366,7 +1366,7 @@ namespace TShockAPI
|
|
|
|
if (!args.Player.IsInRange(tileX, tileY))
|
|
|
|
if (!args.Player.IsInRange(tileX, tileY))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from range check from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceChest rejected from range check from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 3);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 3);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1451,7 +1451,7 @@ namespace TShockAPI
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected disabled from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected disabled from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1465,7 +1465,7 @@ namespace TShockAPI
|
|
|
|
else
|
|
|
|
else
|
|
|
|
{
|
|
|
|
{
|
|
|
|
args.Player.Disable("Reached TileLiquid threshold.", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.Disable("Reached TileLiquid threshold.", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected from liquid threshold from {0} {1}/{2}", args.Player.Name, args.Player.TileLiquidThreshold, TShock.Config.Settings.TileLiquidThreshold);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected from liquid threshold from {0} {1}/{2}", args.Player.Name, args.Player.TileLiquidThreshold, TShock.Config.Settings.TileLiquidThreshold);
|
|
|
|
@ -1538,7 +1538,7 @@ namespace TShockAPI
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 1 from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 1 from {0}", args.Player.Name);
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
|
|
args.Player.Disable("Spreading lava without holding a lava bucket", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.Disable("Spreading lava without holding a lava bucket", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1548,7 +1548,7 @@ namespace TShockAPI
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected lava bucket from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected lava bucket from {0}", args.Player.Name);
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
|
|
args.Player.Disable("Using banned lava bucket without permissions", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.Disable("Using banned lava bucket without permissions", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1558,7 +1558,7 @@ namespace TShockAPI
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 2 from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 2 from {0}", args.Player.Name);
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
|
|
args.Player.Disable("Spreading water without holding a water bucket", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.Disable("Spreading water without holding a water bucket", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1568,7 +1568,7 @@ namespace TShockAPI
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 3 from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 3 from {0}", args.Player.Name);
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
|
|
args.Player.Disable("Using banned water bucket without permissions", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.Disable("Using banned water bucket without permissions", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1578,7 +1578,7 @@ namespace TShockAPI
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 4 from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 4 from {0}", args.Player.Name);
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
|
|
args.Player.Disable("Spreading honey without holding a honey bucket", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.Disable("Spreading honey without holding a honey bucket", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1588,7 +1588,7 @@ namespace TShockAPI
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 5 from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 5 from {0}", args.Player.Name);
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to perform this action.");
|
|
|
|
args.Player.Disable("Using banned honey bucket without permissions", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.Disable("Using banned honey bucket without permissions", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1597,7 +1597,7 @@ namespace TShockAPI
|
|
|
|
if (!args.Player.HasBuildPermission(tileX, tileY))
|
|
|
|
if (!args.Player.HasBuildPermission(tileX, tileY))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected build permission from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected build permission from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1605,7 +1605,7 @@ namespace TShockAPI
|
|
|
|
if (!wasThereABombNearby && !args.Player.IsInRange(tileX, tileY, 16))
|
|
|
|
if (!wasThereABombNearby && !args.Player.IsInRange(tileX, tileY, 16))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected range checks from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected range checks from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1613,7 +1613,7 @@ namespace TShockAPI
|
|
|
|
if (args.Player.IsBouncerThrottled())
|
|
|
|
if (args.Player.IsBouncerThrottled())
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected throttle from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected throttle from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(tileX, tileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(tileX, tileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1925,7 +1925,7 @@ namespace TShockAPI
|
|
|
|
if (type == TileID.FakeContainers && (style == 52 || style == 53))
|
|
|
|
if (type == TileID.FakeContainers && (style == 52 || style == 53))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected fake containers from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected fake containers from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(x, y, 4);
|
|
|
|
args.Player.SendTileSquareCentered(x, y, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1934,7 +1934,7 @@ namespace TShockAPI
|
|
|
|
if (TShock.TileBans.TileIsBanned(type, args.Player))
|
|
|
|
if (TShock.TileBans.TileIsBanned(type, args.Player))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected banned tiles from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected banned tiles from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(x, y, 1);
|
|
|
|
args.Player.SendTileSquareCentered(x, y, 1);
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to place this tile.");
|
|
|
|
args.Player.SendErrorMessage("You do not have permission to place this tile.");
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
@ -1943,7 +1943,7 @@ namespace TShockAPI
|
|
|
|
if (args.Player.Dead && TShock.Config.Settings.PreventDeadModification)
|
|
|
|
if (args.Player.Dead && TShock.Config.Settings.PreventDeadModification)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected dead people don't do things from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected dead people don't do things from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(x, y, 4);
|
|
|
|
args.Player.SendTileSquareCentered(x, y, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1951,7 +1951,7 @@ namespace TShockAPI
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
|
|
if (args.Player.IsBeingDisabled())
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected disabled from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected disabled from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(x, y, 4);
|
|
|
|
args.Player.SendTileSquareCentered(x, y, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1962,7 +1962,7 @@ namespace TShockAPI
|
|
|
|
if (type != args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].createTile)
|
|
|
|
if (type != args.Player.TPlayer.inventory[args.Player.TPlayer.selectedItem].createTile)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected awkward tile creation/selection from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected awkward tile creation/selection from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(x, y, 4);
|
|
|
|
args.Player.SendTileSquareCentered(x, y, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -1986,7 +1986,7 @@ namespace TShockAPI
|
|
|
|
&& !args.Player.HasBuildPermission(i, j))
|
|
|
|
&& !args.Player.HasBuildPermission(i, j))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected mad loop from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected mad loop from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(i, j, 4);
|
|
|
|
args.Player.SendTileSquareCentered(i, j, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -2002,7 +2002,7 @@ namespace TShockAPI
|
|
|
|
&& !args.Player.IsInRange(x, y))
|
|
|
|
&& !args.Player.IsInRange(x, y))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected range checks from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected range checks from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(x, y, 4);
|
|
|
|
args.Player.SendTileSquareCentered(x, y, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -2011,7 +2011,7 @@ namespace TShockAPI
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected tile place threshold from {0} {1}/{2}", args.Player.Name, args.Player.TilePlaceThreshold, TShock.Config.Settings.TilePlaceThreshold);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnPlaceObject rejected tile place threshold from {0} {1}/{2}", args.Player.Name, args.Player.TilePlaceThreshold, TShock.Config.Settings.TilePlaceThreshold);
|
|
|
|
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.Disable("Reached TilePlace threshold.", DisableFlags.WriteToLogAndConsole);
|
|
|
|
args.Player.SendTileSquare(x, y, 4);
|
|
|
|
args.Player.SendTileSquareCentered(x, y, 4);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -2409,7 +2409,7 @@ namespace TShockAPI
|
|
|
|
if ((args.Player.SelectedItem.type != args.ItemID && args.Player.ItemInHand.type != args.ItemID))
|
|
|
|
if ((args.Player.SelectedItem.type != args.ItemID && args.Player.ItemInHand.type != args.ItemID))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected item not placed by hand from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected item not placed by hand from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -2419,7 +2419,7 @@ namespace TShockAPI
|
|
|
|
Item item = new Item();
|
|
|
|
Item item = new Item();
|
|
|
|
item.netDefaults(args.ItemID);
|
|
|
|
item.netDefaults(args.ItemID);
|
|
|
|
args.Player.GiveItemCheck(args.ItemID, item.Name, args.Stack, args.Prefix);
|
|
|
|
args.Player.GiveItemCheck(args.ItemID, item.Name, args.Stack, args.Prefix);
|
|
|
|
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -2430,7 +2430,7 @@ namespace TShockAPI
|
|
|
|
Item item = new Item();
|
|
|
|
Item item = new Item();
|
|
|
|
item.netDefaults(args.ItemID);
|
|
|
|
item.netDefaults(args.ItemID);
|
|
|
|
args.Player.GiveItemCheck(args.ItemID, item.Name, args.Stack, args.Prefix);
|
|
|
|
args.Player.GiveItemCheck(args.ItemID, item.Name, args.Stack, args.Prefix);
|
|
|
|
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
@ -2438,7 +2438,7 @@ namespace TShockAPI
|
|
|
|
if (!args.Player.IsInRange(args.TileX, args.TileY, range: 13)) // To my knowledge, max legit tile reach with accessories.
|
|
|
|
if (!args.Player.IsInRange(args.TileX, args.TileY, range: 13)) // To my knowledge, max legit tile reach with accessories.
|
|
|
|
{
|
|
|
|
{
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected range checks from {0}", args.Player.Name);
|
|
|
|
TShock.Log.ConsoleDebug("Bouncer / OnFoodPlatterTryPlacing rejected range checks from {0}", args.Player.Name);
|
|
|
|
args.Player.SendTileSquare(args.TileX, args.TileY, 1);
|
|
|
|
args.Player.SendTileSquareCentered(args.TileX, args.TileY, 1);
|
|
|
|
args.Handled = true;
|
|
|
|
args.Handled = true;
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|