Remove broken noclip detection
See the changelog entry for this. Basically, it's worse to keep confirmed broken noclip detection in, even if it detects noclip 90% of the time, because a random hacker can make a better noclip system and just evade it 100% of the time by exploiting holes.
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5 changed files with 1 additions and 78 deletions
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@ -909,22 +909,6 @@ namespace TShockAPI
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args.Handled = true;
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return;
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}
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// Noclip detection
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if (!args.Player.HasPermission(Permissions.ignorenoclipdetection) &&
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TSCheckNoclip(pos, args.Player.TPlayer.width, args.Player.TPlayer.height - (args.Player.TPlayer.mount.Active ? args.Player.TPlayer.mount.HeightBoost : 0)) && !TShock.Config.IgnoreNoClip
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&& !args.Player.TPlayer.tongued)
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{
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var lastTileX = args.Player.LastNetPosition.X;
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var lastTileY = args.Player.LastNetPosition.Y;
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if (!args.Player.Teleport(lastTileX, lastTileY))
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{
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args.Player.SendErrorMessage("You got stuck in a solid object, Sent to spawn point.");
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args.Player.Spawn();
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}
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args.Handled = true;
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return;
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}
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}
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return;
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