Remove broken noclip detection

See the changelog entry for this. Basically, it's worse to keep
confirmed broken noclip detection in, even if it detects noclip 90% of
the time, because a random hacker can make a better noclip system and
just evade it 100% of the time by exploiting holes.
This commit is contained in:
Lucas Nicodemus 2017-12-26 20:28:38 -07:00
parent fddd7b53a9
commit 793cfcb842
5 changed files with 1 additions and 78 deletions

View file

@ -353,10 +353,6 @@ namespace TShockAPI
[Description("Ignores checking to see if player 'can' kill a projectile.")]
public bool IgnoreProjKill = false;
/// <summary>IgnoreNoClip - Ignores all no clip checks for players.</summary>
[Description("Ignores all no clip checks for players.")]
public bool IgnoreNoClip = false;
/// <summary>AlllowIce - Allows ice placement even where a user cannot usually build.</summary>
[Description("Allow ice placement even when user does not have canbuild.")]
public bool AllowIce = false;