Remove broken noclip detection
See the changelog entry for this. Basically, it's worse to keep confirmed broken noclip detection in, even if it detects noclip 90% of the time, because a random hacker can make a better noclip system and just evade it 100% of the time by exploiting holes.
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5 changed files with 1 additions and 78 deletions
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@ -353,10 +353,6 @@ namespace TShockAPI
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[Description("Ignores checking to see if player 'can' kill a projectile.")]
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public bool IgnoreProjKill = false;
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/// <summary>IgnoreNoClip - Ignores all no clip checks for players.</summary>
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[Description("Ignores all no clip checks for players.")]
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public bool IgnoreNoClip = false;
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/// <summary>AlllowIce - Allows ice placement even where a user cannot usually build.</summary>
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[Description("Allow ice placement even when user does not have canbuild.")]
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public bool AllowIce = false;
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