From 79f142f9089e3806dd139a887b01444b89bd30b2 Mon Sep 17 00:00:00 2001 From: Lucas Nicodemus Date: Fri, 29 Mar 2019 17:27:34 -0700 Subject: [PATCH] Change current TShock codename to "Zombie" This change incorporates feedback from #1661 which indicates that we should update the source code when changing copyright dates. --- TShockAPI/TShock.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs index bd6710da..f1b6b97c 100644 --- a/TShockAPI/TShock.cs +++ b/TShockAPI/TShock.cs @@ -57,7 +57,7 @@ namespace TShockAPI /// VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info. public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version; /// VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions. - public static readonly string VersionCodename = "Alnitak"; + public static readonly string VersionCodename = "Zombie"; /// SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins). public static string SavePath = "tshock";