Rewrite SendRawData to trigger SendBytes hooks
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2 changed files with 4 additions and 5 deletions
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@ -887,12 +887,11 @@ namespace TShockAPI
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NetMessage.SendData((int) msgType, Index, -1, text, ply, number2, number3, number4, number5);
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}
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public virtual bool SendRawData(byte[] data)
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public virtual void SendRawData(byte[] data)
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{
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if (!RealPlayer || !ConnectionAlive)
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return false;
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return TShock.SendBytes(Netplay.serverSock[Index], data);
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return;
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NetMessage.SendBytes(Netplay.serverSock[Index], data, 0, data.Length, Netplay.serverSock[Index].ServerWriteCallBack, Netplay.serverSock[Index].networkStream);
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}
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/// <summary>
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@ -1 +1 @@
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Subproject commit 2a967a9d6e736fbd1305a02994e79347b23cae9c
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Subproject commit 6bac1465ee2dfe7544cb162436f78e3ef1d76bb8
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