Merge branch 'general-devel' into fix-invalid-place-style

This commit is contained in:
Lucas Nicodemus 2021-08-16 16:10:41 -07:00
commit 7b4042bf77
23 changed files with 231 additions and 89 deletions

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@ -13,6 +13,18 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change.
## Upcoming changes
* Fixed SendTileRectHandler not sending tile rect updates like Pylons/Mannequins to other clients. (@Stealownz)
* Introduced `SoftcoreOnly` config option to allow only softcore characters to connect. (@drunderscore)
* Fixed some typos that have been in the repository for over a lustrum. (@Killia0)
* Added a `tshock.npc.summonboss` permission check for Lunatic Cultist, players who do not have this permission will not be able to kill Cultist Archers/Devotees to summon the Lunatic Cultist. (@moisterrific)
* Added more usage examples for the `ban` command under `ban help examples` to explain how users can ban: offline players by account, offline players by IP, and online players by player index - useful for banning hard to type character names. (@moisterrific)
* Changed `/login` and `/register` to provide login help depending on if UUID login is enabled or disabled, and whether or not a player can login via any username or not. In addition, the message parameters will now be differentiated by colour instead of `<>` (@moisterrific, @hakusaro)
* Added a new `DisablePrimeBombs` config option (`false` by default). Highly recommended to set this to `true` in order to prevent griefing on servers doing a `for the worthy` play-through, since the prime bombs on this seed can destroy most tiles and bypass region protection. (@moisterrific)
* Added a new `/respawn` command that lets you respawn yourself or another player. Respawning yourself requires the `tshock.respawn` permission and respawning others requires the `tshock.respawn.other` permission. The full command syntax is `/respawn [player]`. (@moisterrific)
* Added a notification message and silent command support for permanently changing a target player's user group. Now players who received a group change will be notified of their new group if they are currently online. (@moisterrific, @QuiCM)
* Changed the TSPlayer IP method to return the loopback IP if RealPlayer is false. (@Rozen4334)
## TShock 4.5.5
* Changed the world autosave message so that it no longer warns of a "potential lag spike." (@hakusaro)
* Added `/slay` as an alias for `/kill` to be more consistent with other server mods. (@hakusaro)
* Added `/god` as an alias for `/godmode` to be more consistent with other server mods. (@hakusaro)
@ -29,12 +41,18 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Correct rejection message in LandGolfBallInCupHandler to output the proper expected player id. (@drunderscore)
* Clarified the error mesage that the console is presented if a rate-limit is reached over REST to indicate that "tokens" actually refers to rate-limit tokens, and not auth tokens, and added a hint as to what config setting determines this. (@hakusaro, @patsore)
* Fixed an issue where, when the console was redirected, input was disabled and commands didn't work, in TSAPI. You can now pass `-disable-commands` to disable the input thread, but by default, it will be enabled. Fixes [#1450](https://github.com/Pryaxis/TShock/issues/1450). (@DeathCradle, @QuiCM)
* Added `summonboss` permission check for Prismatic Lacewing. Players who do not have said permission will be unable to kill this critter, as it will summon the Empress of Light. Also added support for the `AnonymousBossInvasions` config option, if this is set to `false` it will now broadcast the name of the player who summoned her. (@moisterrific)
* Added `summonboss` permission check for Empress of Light. Players who do not have this permission will be unable to kill Prismatic Lacewings. Also added support for the `AnonymousBossInvasions` config option, if this is set to `false` it will now broadcast the name of the player who summoned her. (@moisterrific)
* Added `ForceTime` config setting check for Enchanted Sundial usage. If `ForceTime` is set to anything other than `normal`, Sundial use will be rejected as this would lead to very janky game behavior. Additionally, players with `cfgreload` permission will be advised to change it back to `normal` in order to use sundial. (@moisterrific, @bartico6)
* Added `%onlineplayers%` and `%serverslots%` placeholders for MOTD. The default MOTD message was also updated to use this. (@moisterrific, @bartico6)
* Fixed Bouncer exploits allowing for invalid tiles' placement. These tiles(specifically torches) caused clients to crash. The fixed exploits are listed below. (@Arthri)
- [Biome Torch Correction](https://github.com/Pryaxis/TShock/blob/3ba1e7419d63535eeb8b5634ec668448499f71df/TShockAPI/Bouncer.cs#L310). Previously, it used unrelated values to validate biome torches, and unintentionally passed on invalid tiles. It's now fixed to use the correct values and block invalid torches. As well as a new right booster track correction/check, to allow right booster tracks to be placed. Right booster track is an extraneous place style because it depends on the direction the player is facing. The new check takes that into consideration so that the place style isn't considered mismatched and rejected.
- [Max Place Styles](https://github.com/Pryaxis/TShock/blob/3ba1e7419d63535eeb8b5634ec668448499f71df/TShockAPI/Bouncer.cs#L385). Previously, it rejects only if both `MaxPlaceStyles` and `ExtraneousPlaceStyles` contains an entry for a tile, and unintentionally passed on invalid tiles. `ExtraneousPlaceStyles` only contains special max placeStyles, not all placeables unlike `MaxPlaceStyles`. It's now corrected to take from `ExtraneousPlaceStyles` first, then fallback to `MaxPlaceStyles` if there's no entry for that tile, and then finally -1 if there's no entry in either.
* Fixed Bouncer inconsistently using `TilePlacementValid` when validating tile coordinates, which could cause a DoS attack due to unexpectedly large world framing. The list below shows the corrected methods within Bouncer. This was assigned [GHSA-jq4j-v8pr-jv7j](https://github.com/Pryaxis/TShock/security/advisories/GHSA-jq4j-v8pr-jv7j). (@drunderscore)
* `OnTileEdit`: The check was moved to be the first, and will no longer `SendTileSquare` upon failure.
* `OnPlaceObject`: The check was moved to be the first, and will no longer `SendTileSquare` upon failure.
* `OnPlaceTileEntity`: The check was newly added.
* `OnPlaceItemFrame`: The check was newly added.
* `OnFoodPlatterTryPlacing`: The check was newly added.
## TShock 4.5.4
* Fixed ridiculous typo in `GetDataHandlers` which caused TShock to read the wrong field in the packet for `usingBiomeTorches`. (@hakusaro, @Arthri)