Quick fixes to new features.
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318bbac56a
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3 changed files with 9 additions and 5 deletions
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@ -40,7 +40,7 @@ namespace TShockAPI
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[Description("Enable the ability for invaison size to never decrease. Make sure to run /invade, and note that this adds 2 million+ goblins to the spawn que for the map.")]
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[Description("Enable the ability for invaison size to never decrease. Make sure to run /invade, and note that this adds 2 million+ goblins to the spawn que for the map.")]
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public bool InfiniteInvasion;
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public bool InfiniteInvasion;
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[Description("Enable or disable perma pvp.")]
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[Description("Enable or disable perma pvp.")]
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public bool AlwaysPvP;
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public bool AlwaysPvP = false;
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[Description("Kicks players who edit save files for cheating.")]
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[Description("Kicks players who edit save files for cheating.")]
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public bool KickCheaters = true;
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public bool KickCheaters = true;
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[Description("Prevents tiles from being placed within SpawnProtectionRadius of the default spawn.")]
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[Description("Prevents tiles from being placed within SpawnProtectionRadius of the default spawn.")]
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@ -571,10 +571,14 @@ namespace TShockAPI
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float distance = Vector2.Distance(new Vector2((pos.X / 16f), (pos.Y / 16f)), new Vector2(Main.spawnTileX, Main.spawnTileY));
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float distance = Vector2.Distance(new Vector2((pos.X / 16f), (pos.Y / 16f)), new Vector2(Main.spawnTileX, Main.spawnTileY));
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if (TShock.CheckIgnores(args.Player) && distance > 6f)
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if (TShock.CheckIgnores(args.Player) && distance > 6f)
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{
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{
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if (TShock.Config.AlwaysPvP)
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if (TShock.Config.AlwaysPvP && !args.TPlayer.hostile)
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{
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{
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args.Player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!", Color.Red);
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args.Player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!", Color.Red);
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}
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}
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else if (TShock.Config.ServerSideInventory && !args.Player.IsLoggedIn)
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{
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args.Player.SendMessage("Server Side Inventory is enabled! Please /register or /login to play!", Color.Red);
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}
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args.Player.Spawn();
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args.Player.Spawn();
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return true;
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return true;
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}
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}
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@ -729,14 +729,14 @@ namespace TShockAPI
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TShock.Utils.HandleCheater(player, "Health/Mana cheat detected. Please use a different character.");
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TShock.Utils.HandleCheater(player, "Health/Mana cheat detected. Please use a different character.");
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}
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}
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if (TShock.Config.ServerSideInventory)
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NetMessage.syncPlayers();
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if (Config.ServerSideInventory && !player.IsLoggedIn)
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{
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{
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player.IgnoreActionsForInventory = true;
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player.IgnoreActionsForInventory = true;
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player.SendMessage("Server Side Inventory is enabled! Please /register or /login to play!", Color.Red);
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player.SendMessage("Server Side Inventory is enabled! Please /register or /login to play!", Color.Red);
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}
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}
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NetMessage.syncPlayers();
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if (Config.AlwaysPvP && !player.TPlayer.hostile)
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if (Config.AlwaysPvP && !player.TPlayer.hostile)
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{
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{
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player.IgnoreActionsForPvP = true;
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player.IgnoreActionsForPvP = true;
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