Added TSPlayer.Logout()

This commit is contained in:
ProfessorXZ 2016-12-18 12:35:18 +01:00
parent bcd00c0243
commit 7c8bf7712a
3 changed files with 32 additions and 24 deletions

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@ -3,6 +3,10 @@
This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
## Upcoming Changes
* API: Version tick 2.0
* API: Added TSPlayer.KillPlayer() (@WhiteXZ)
* API: Added TSPlayer.Logout() (@ProfessorXZ)
* Fixed connections after max slot is reached (@DeathCradle)
## TShock 4.3.21
* Compatibility with Terraria 1.3.4.3 (@Patrikkk, @Zaicon).
@ -26,7 +30,6 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Added `/uploadssc [player]` which allows someone to upload SSC data for [player] and store it on the server. Adds `tshock.ssc.upload` and `tshock.ssc.upload.others` permission nodes to match (@DogooFalchion).
* Added hardened stone to the whitelist of tiles editable by players (@DogooFalchion).
* Added conversion system to send convert old MOTD format into smart text, while preserving initial line starting values to keep byte optimization for background colors Thanks to (@WhiteXZ, @Simon311, and especially @DogooFalchion) for the hard work on this issue.
* Fixed server-sided inventory issues caused by bank3 (@ProfessorXZ)
## TShock 4.3.20
* Security improvement: The auth system is now automatically disabled if a superadmin exists in the database (@Enerdy).

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@ -892,29 +892,7 @@ namespace TShockAPI
return;
}
PlayerHooks.OnPlayerLogout(args.Player);
if (Main.ServerSideCharacter)
{
args.Player.IgnoreActionsForInventory = String.Format("Server side characters is enabled! Please {0}register or {0}login to play!", Commands.Specifier);
if (!args.Player.IgnoreActionsForClearingTrashCan && (!args.Player.Dead || args.Player.TPlayer.difficulty != 2))
{
args.Player.PlayerData.CopyCharacter(args.Player);
TShock.CharacterDB.InsertPlayerData(args.Player);
}
}
args.Player.PlayerData = new PlayerData(args.Player);
args.Player.Group = TShock.Groups.GetGroupByName(TShock.Config.DefaultGuestGroupName);
args.Player.tempGroup = null;
if (args.Player.tempGroupTimer != null)
{
args.Player.tempGroupTimer.Stop();
}
args.Player.User = null;
args.Player.IsLoggedIn = false;
args.Player.Logout();
args.Player.SendSuccessMessage("You have been successfully logged out of your account.");
if (Main.ServerSideCharacter)
{

View file

@ -637,6 +637,33 @@ namespace TShockAPI
return null;
}
/// <summary>
/// Logs the player out of an account.
/// </summary>
public void Logout()
{
PlayerHooks.OnPlayerLogout(this);
if (Main.ServerSideCharacter)
{
IgnoreActionsForInventory = $"Server side characters is enabled! Please {Commands.Specifier}register or {Commands.Specifier}login to play!";
if (!IgnoreActionsForClearingTrashCan && (!Dead || TPlayer.difficulty != 2))
{
PlayerData.CopyCharacter(this);
TShock.CharacterDB.InsertPlayerData(this);
}
}
PlayerData = new PlayerData(this);
Group = TShock.Groups.GetGroupByName(TShock.Config.DefaultGuestGroupName);
tempGroup = null;
if (tempGroupTimer != null)
{
tempGroupTimer.Stop();
}
User = null;
IsLoggedIn = false;
}
/// <summary>
/// Initializes a new instance of the <see cref="TSPlayer"/> class.
/// </summary>