Added TSPlayer.Logout()
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3 changed files with 32 additions and 24 deletions
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This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
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This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
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## Upcoming Changes
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## Upcoming Changes
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* API: Version tick 2.0
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* API: Added TSPlayer.KillPlayer() (@WhiteXZ)
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* API: Added TSPlayer.Logout() (@ProfessorXZ)
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* Fixed connections after max slot is reached (@DeathCradle)
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## TShock 4.3.21
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## TShock 4.3.21
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* Compatibility with Terraria 1.3.4.3 (@Patrikkk, @Zaicon).
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* Compatibility with Terraria 1.3.4.3 (@Patrikkk, @Zaicon).
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@ -26,7 +30,6 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Added `/uploadssc [player]` which allows someone to upload SSC data for [player] and store it on the server. Adds `tshock.ssc.upload` and `tshock.ssc.upload.others` permission nodes to match (@DogooFalchion).
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* Added `/uploadssc [player]` which allows someone to upload SSC data for [player] and store it on the server. Adds `tshock.ssc.upload` and `tshock.ssc.upload.others` permission nodes to match (@DogooFalchion).
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* Added hardened stone to the whitelist of tiles editable by players (@DogooFalchion).
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* Added hardened stone to the whitelist of tiles editable by players (@DogooFalchion).
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* Added conversion system to send convert old MOTD format into smart text, while preserving initial line starting values to keep byte optimization for background colors Thanks to (@WhiteXZ, @Simon311, and especially @DogooFalchion) for the hard work on this issue.
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* Added conversion system to send convert old MOTD format into smart text, while preserving initial line starting values to keep byte optimization for background colors Thanks to (@WhiteXZ, @Simon311, and especially @DogooFalchion) for the hard work on this issue.
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* Fixed server-sided inventory issues caused by bank3 (@ProfessorXZ)
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## TShock 4.3.20
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## TShock 4.3.20
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* Security improvement: The auth system is now automatically disabled if a superadmin exists in the database (@Enerdy).
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* Security improvement: The auth system is now automatically disabled if a superadmin exists in the database (@Enerdy).
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@ -892,29 +892,7 @@ namespace TShockAPI
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return;
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return;
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}
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}
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PlayerHooks.OnPlayerLogout(args.Player);
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args.Player.Logout();
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if (Main.ServerSideCharacter)
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{
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args.Player.IgnoreActionsForInventory = String.Format("Server side characters is enabled! Please {0}register or {0}login to play!", Commands.Specifier);
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if (!args.Player.IgnoreActionsForClearingTrashCan && (!args.Player.Dead || args.Player.TPlayer.difficulty != 2))
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{
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args.Player.PlayerData.CopyCharacter(args.Player);
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TShock.CharacterDB.InsertPlayerData(args.Player);
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}
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}
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args.Player.PlayerData = new PlayerData(args.Player);
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args.Player.Group = TShock.Groups.GetGroupByName(TShock.Config.DefaultGuestGroupName);
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args.Player.tempGroup = null;
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if (args.Player.tempGroupTimer != null)
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{
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args.Player.tempGroupTimer.Stop();
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}
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args.Player.User = null;
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args.Player.IsLoggedIn = false;
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args.Player.SendSuccessMessage("You have been successfully logged out of your account.");
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args.Player.SendSuccessMessage("You have been successfully logged out of your account.");
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if (Main.ServerSideCharacter)
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if (Main.ServerSideCharacter)
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{
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{
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@ -637,6 +637,33 @@ namespace TShockAPI
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return null;
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return null;
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}
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}
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/// <summary>
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/// Logs the player out of an account.
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/// </summary>
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public void Logout()
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{
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PlayerHooks.OnPlayerLogout(this);
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if (Main.ServerSideCharacter)
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{
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IgnoreActionsForInventory = $"Server side characters is enabled! Please {Commands.Specifier}register or {Commands.Specifier}login to play!";
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if (!IgnoreActionsForClearingTrashCan && (!Dead || TPlayer.difficulty != 2))
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{
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PlayerData.CopyCharacter(this);
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TShock.CharacterDB.InsertPlayerData(this);
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}
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}
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PlayerData = new PlayerData(this);
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Group = TShock.Groups.GetGroupByName(TShock.Config.DefaultGuestGroupName);
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tempGroup = null;
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if (tempGroupTimer != null)
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{
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tempGroupTimer.Stop();
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}
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User = null;
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IsLoggedIn = false;
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}
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/// <summary>
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/// <summary>
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/// Initializes a new instance of the <see cref="TSPlayer"/> class.
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/// Initializes a new instance of the <see cref="TSPlayer"/> class.
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/// </summary>
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/// </summary>
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