Merge pull request #1321 from DogooFalchion/ssc_join_inv

Enable user to upload their data from when they join as SSC
This commit is contained in:
Hussein Farran 2016-10-23 20:58:40 -04:00 committed by GitHub
commit 7d323f253a
5 changed files with 182 additions and 18 deletions

View file

@ -298,6 +298,10 @@ namespace TShockAPI
{
HelpText = "Saves all serverside characters."
});
add(new Command(Permissions.uploaddata, UploadJoinData, "uploadssc")
{
HelpText = "Upload the account information when you joined the server as your Server Side Character data."
});
add(new Command(Permissions.settempgroup, TempGroup, "tempgroup")
{
HelpText = "Temporarily sets another player's group."
@ -1686,6 +1690,63 @@ namespace TShockAPI
args.Player.SendSuccessMessage("SSC of player \"{0}\" has been overriden.", matchedPlayer.Name);
}
private static void UploadJoinData(CommandArgs args)
{
TSPlayer targetPlayer = args.Player;
if (args.Parameters.Count == 1 && args.Player.HasPermission(Permissions.uploadothersdata))
{
List<TSPlayer> players = TShock.Utils.FindPlayer(args.Parameters[0]);
if (players.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
return;
}
else if (players.Count == 0)
{
args.Player.SendErrorMessage("No player was found matching'{0}'", args.Parameters[0]);
return;
}
else
{
targetPlayer = players[0];
}
}
else if (args.Parameters.Count == 1)
{
args.Player.SendErrorMessage("You do not have permission to upload another player's data.");
return;
}
else if (args.Parameters.Count > 0)
{
args.Player.SendErrorMessage("Usage: /uploadssc [playername]");
return;
}
else if (args.Parameters.Count == 0 && args.Player is TSServerPlayer)
{
args.Player.SendErrorMessage("A console can not upload their player data.");
args.Player.SendErrorMessage("Usage: /uploadssc [playername]");
return;
}
if (targetPlayer.IsLoggedIn)
{
if (TShock.CharacterDB.InsertSpecificPlayerData(targetPlayer, targetPlayer.DataWhenJoined))
{
targetPlayer.DataWhenJoined.RestoreCharacter(targetPlayer);
targetPlayer.SendSuccessMessage("Your Join Data has been uploaded to the server.");
args.Player.SendSuccessMessage("The player's data was successfully uploaded.");
}
else
{
args.Player.SendErrorMessage("Failed to upload your data, are you logged in to an account?");
}
}
else
{
args.Player.SendErrorMessage("The target player has not logged in yet.");
}
}
private static void ForceHalloween(CommandArgs args)
{
TShock.Config.ForceHalloween = !TShock.Config.ForceHalloween;