Merge pull request #1321 from DogooFalchion/ssc_join_inv
Enable user to upload their data from when they join as SSC
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commit
7d323f253a
5 changed files with 182 additions and 18 deletions
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@ -73,7 +73,7 @@ namespace TShockAPI
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/// The amount of tiles that the player has killed in the last second.
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/// </summary>
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public int TileKillThreshold { get; set; }
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/// <summary>
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/// The amount of tiles the player has placed in the last second.
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/// </summary>
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@ -113,10 +113,10 @@ namespace TShockAPI
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/// A system to delay Remembered Position Teleports a few seconds
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/// </summary>
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public int RPPending = 0;
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public int sX = -1;
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public int sY = -1;
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/// <summary>
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/// A queue of tiles destroyed by the player for reverting.
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/// </summary>
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@ -145,7 +145,7 @@ namespace TShockAPI
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/// The player's temporary group. This overrides the user's actual group.
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/// </summary>
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public Group tempGroup = null;
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public Timer tempGroupTimer;
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private Group group = null;
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@ -158,7 +158,7 @@ namespace TShockAPI
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public int Index { get; protected set; }
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/// <summary>
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/// The last time the player changed their team or pvp status.
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/// The last time the player changed their team or pvp status.
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/// </summary>
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public DateTime LastPvPTeamChange;
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@ -175,7 +175,7 @@ namespace TShockAPI
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/// <summary>
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/// A list of command callbacks indexed by the command they need to do.
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/// </summary>
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public Dictionary<string, Action<object>> AwaitingResponse;
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public Dictionary<string, Action<object>> AwaitingResponse;
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public bool AwaitingName { get; set; }
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@ -314,14 +314,14 @@ namespace TShockAPI
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/// Spawn protection message cool down.
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/// </summary>
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public long SPm = 1;
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/// <summary>
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/// Permission to build message cool down.
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/// </summary>
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public long BPm = 1;
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/// <summary>
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/// The time in ms when the player has logged in.
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/// The time in ms when the player has logged in.
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/// </summary>
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public long LoginMS;
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@ -354,7 +354,7 @@ namespace TShockAPI
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/// Contains data stored by plugins
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/// </summary>
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protected ConcurrentDictionary<string, object> data = new ConcurrentDictionary<string, object>();
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/// <summary>
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/// Whether the player is a real, human, player on the server.
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/// </summary>
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@ -573,6 +573,11 @@ namespace TShockAPI
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}
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}
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/// <summary>
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/// This contains the character data a player has when they join the server.
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/// </summary>
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public PlayerData DataWhenJoined { get; set; }
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/// <summary>
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/// Determines whether the player's storage contains the given key.
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/// </summary>
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@ -727,7 +732,7 @@ namespace TShockAPI
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/// Spawns the player at his spawn point.
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/// </summary>
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public void Spawn()
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{
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{
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if (this.sX > 0 && this.sY > 0)
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{
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Spawn(this.sX, this.sY);
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@ -839,7 +844,7 @@ namespace TShockAPI
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/// <returns>True or false, depending if the item passed the check or not.</returns>
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public bool GiveItemCheck(int type, string name, int width, int height, int stack, int prefix = 0)
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{
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if ((TShock.Itembans.ItemIsBanned(name) && TShock.Config.PreventBannedItemSpawn) &&
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if ((TShock.Itembans.ItemIsBanned(name) && TShock.Config.PreventBannedItemSpawn) &&
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(TShock.Itembans.ItemIsBanned(name, this) || !TShock.Config.AllowAllowedGroupsToSpawnBannedItems))
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return false;
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@ -955,7 +960,7 @@ namespace TShockAPI
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}
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/// <summary>
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/// Sends a message with the specified color.
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/// Sends a message with the specified color.
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/// </summary>
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/// <param name="msg">The message.</param>
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/// <param name="color">The message color.</param>
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