fix: use more robust parsing of large timespans
This commit is contained in:
parent
07becc3c8f
commit
7e381d61f6
2 changed files with 79 additions and 3 deletions
|
|
@ -1512,7 +1512,7 @@ namespace TShockAPI
|
|||
}
|
||||
}
|
||||
|
||||
if (TShock.Utils.TryParseTime(duration, out int seconds))
|
||||
if (TShock.Utils.TryParseTime(duration, out ulong seconds))
|
||||
{
|
||||
expiration = DateTime.UtcNow.AddSeconds(seconds);
|
||||
}
|
||||
|
|
@ -1880,7 +1880,7 @@ namespace TShockAPI
|
|||
|
||||
if (args.Parameters.Count > 2)
|
||||
{
|
||||
int time;
|
||||
ulong time;
|
||||
if (!TShock.Utils.TryParseTime(args.Parameters[2], out time))
|
||||
{
|
||||
args.Player.SendErrorMessage("Invalid time string! Proper format: _d_h_m_s, with at least one time specifier.");
|
||||
|
|
@ -1888,7 +1888,7 @@ namespace TShockAPI
|
|||
return;
|
||||
}
|
||||
|
||||
ply[0].tempGroupTimer = new System.Timers.Timer(time * 1000);
|
||||
ply[0].tempGroupTimer = new System.Timers.Timer(time * 1000d);
|
||||
ply[0].tempGroupTimer.Elapsed += ply[0].TempGroupTimerElapsed;
|
||||
ply[0].tempGroupTimer.Start();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue