fixed killtile blacklist
This commit is contained in:
parent
386618adb6
commit
7f65697bc2
1 changed files with 50 additions and 295 deletions
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@ -1,8 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Text.RegularExpressions;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Terraria;
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using TerrariaAPI;
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@ -24,6 +23,8 @@ namespace TShockAPI
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public static Dictionary<string, Commands.CommandDelegate> commandList = new Dictionary<string, Commands.CommandDelegate>();
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static bool[] BlacklistTiles;
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public override Version Version
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{
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get { return VersionNum; }
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@ -49,6 +50,52 @@ namespace TShockAPI
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get { return "The administration modification of the future."; }
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}
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static TShock()
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{
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#region Blacklisted tiles
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BlacklistTiles = new bool[0x80];
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BlacklistTiles[0] = true;
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BlacklistTiles[1] = true;
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BlacklistTiles[2] = true;
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BlacklistTiles[6] = true;
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BlacklistTiles[7] = true;
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BlacklistTiles[8] = true;
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BlacklistTiles[9] = true;
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BlacklistTiles[22] = true;
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BlacklistTiles[23] = true;
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BlacklistTiles[25] = true;
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BlacklistTiles[30] = true;
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BlacklistTiles[37] = true;
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BlacklistTiles[38] = true;
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BlacklistTiles[39] = true;
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BlacklistTiles[40] = true;
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BlacklistTiles[41] = true;
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BlacklistTiles[43] = true;
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BlacklistTiles[44] = true;
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BlacklistTiles[45] = true;
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BlacklistTiles[46] = true;
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BlacklistTiles[47] = true;
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BlacklistTiles[53] = true;
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BlacklistTiles[54] = true;
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BlacklistTiles[56] = true;
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BlacklistTiles[57] = true;
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BlacklistTiles[58] = true;
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BlacklistTiles[59] = true;
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BlacklistTiles[60] = true;
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BlacklistTiles[63] = true;
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BlacklistTiles[64] = true;
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BlacklistTiles[65] = true;
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BlacklistTiles[66] = true;
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BlacklistTiles[67] = true;
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BlacklistTiles[68] = true;
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BlacklistTiles[70] = true;
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BlacklistTiles[75] = true;
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BlacklistTiles[76] = true;
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#endregion Blacklisted tiles
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}
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public TShock(Main game)
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: base(game)
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{
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@ -111,7 +158,7 @@ namespace TShockAPI
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x = br.ReadInt32();
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y = br.ReadInt32();
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}
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if (type == 0 && Main.tileSolid[Main.tile[x, y].type] && Main.player[e.Msg.whoAmI].active)
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if (type == 0 && BlacklistTiles[Main.tile[x, y].type] && Main.player[e.Msg.whoAmI].active)
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{
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tileThreshold[e.Msg.whoAmI]++;
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}
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@ -188,298 +235,6 @@ namespace TShockAPI
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handler.Handled = true;
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}
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}
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#region Old code
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/*if (msg.Length > 5 && msg.Substring(0, 5) == "/kick")
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{
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string plStr = msg.Remove(0, 5).Trim();
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if (!(Tools.FindPlayer(plStr) == -1 || plStr == ""))
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{
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Tools.Kick(Tools.FindPlayer(plStr), "You were kicked.");
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Tools.Broadcast(plStr + " was kicked by " + Tools.FindPlayer(ply));
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}
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handler.Handled = true;
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}
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if (msg.Length > 4 && msg.Substring(0, 4) == "/ban")
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{
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string plStr = msg.Remove(0, 4).Trim();
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if (!(Tools.FindPlayer(plStr) == -1 || plStr == ""))
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{
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FileTools.WriteBan(Tools.FindPlayer(plStr));
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Tools.Kick(Tools.FindPlayer(plStr), "You were banned.");
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}
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handler.Handled = true;
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}
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if (msg == "/off")
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{
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Netplay.disconnect = true;
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handler.Handled = true;
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}
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if (msg == "/reload")
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{
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FileTools.SetupConfig();
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handler.Handled = true;
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}
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if (msg == "/dropmeteor")
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{
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WorldGen.spawnMeteor = false;
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WorldGen.dropMeteor();
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handler.Handled = true;
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}
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if (msg == "/star")
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{
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int penis56 = 12;
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int penis57 = Main.rand.Next(Main.maxTilesX - 50) + 100;
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penis57 *= 0x10;
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int penis58 = Main.rand.Next((int)(Main.maxTilesY * 0.05)) * 0x10;
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Microsoft.Xna.Framework.Vector2 vector = new Microsoft.Xna.Framework.Vector2((float)penis57, (float)penis58);
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float speedX = Main.rand.Next(-100, 0x65);
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float speedY = Main.rand.Next(200) + 100;
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float penis61 = (float)Math.Sqrt((double)((speedX * speedX) + (speedY * speedY)));
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penis61 = ((float)penis56) / penis61;
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speedX *= penis61;
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speedY *= penis61;
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Projectile.NewProjectile(vector.X, vector.Y, speedX, speedY, 12, 0x3e8, 10f, Main.myPlayer);
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handler.Handled = true;
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}
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if (msg == "/bloodmoon")
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{
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Tools.Broadcast(Tools.FindPlayer(ply) + " turned on blood moon.");
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Main.bloodMoon = true;
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Main.time = 0;
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Main.dayTime = false;
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NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
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NetMessage.syncPlayers();
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handler.Handled = true;
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handler.Handled = true;
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}
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if (msg == "/eater")
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{
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Tools.NewNPC((int)ConfigurationManager.NPCList.WORLD_EATER, x, y, ply);
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Tools.Broadcast(Tools.FindPlayer(ply) + " has spawned an eater of worlds!");
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handler.Handled = true;
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}
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if (msg == "/eye")
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{
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Tools.NewNPC((int)ConfigurationManager.NPCList.EYE, x, y, ply);
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Tools.Broadcast(Tools.FindPlayer(ply) + " has spawned an eye!");
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handler.Handled = true;
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}
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if (msg == "/skeletron")
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{
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Tools.NewNPC((int)ConfigurationManager.NPCList.SKELETRON, x, y, ply);
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Tools.Broadcast(Tools.FindPlayer(ply) + " has spawned skeletron!");
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handler.Handled = true;
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}
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if (msg == "/hardcore")
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{
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for (int i = 0; i <= 2; i++)
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{
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Tools.NewNPC(i, x, y, ply);
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}
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Tools.Broadcast(Tools.FindPlayer(ply) + " has spawned all 3 bosses!");
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handler.Handled = true;
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}
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if (msg == "/invade")
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{
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Tools.Broadcast(Main.player[ply].name + " started an invasion.");
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StartInvasion();
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handler.Handled = true;
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}
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if (msg.Length > 9 && msg.Substring(0, 9) == "/password")
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{
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string passwd = msg.Remove(0, 9).Trim();
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Netplay.password = passwd;
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Tools.SendMessage(ply, "Server password changed to: " + passwd);
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handler.Handled = true;
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}
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if (msg == "/save")
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{
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WorldGen.saveWorld();
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Tools.SendMessage(ply, "World saved.");
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handler.Handled = true;
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}
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if (msg == "/spawn")
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{
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Teleport(ply, Main.player[ply].SpawnX * 16, Main.player[ply].SpawnY * 16);
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Tools.SendMessage(ply, "Teleported to your spawnpoint.");
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handler.Handled = true;
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}
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if (msg.Length > 3 && msg.Substring(0, 3) == "/tp")
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{
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string player = msg.Remove(0, 3).Trim();
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if (Tools.FindPlayer(player) != -1 && player != "")
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{
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Teleport(ply, Main.player[Tools.FindPlayer(player)].position.X, Main.player[Tools.FindPlayer(player)].position.Y);
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Tools.SendMessage(ply, "Teleported to " + player);
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handler.Handled = true;
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}
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}
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if (msg.Length > 7 && msg.Substring(0, 7) == "/tphere")
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{
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string player = msg.Remove(0, 7).Trim();
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if (Tools.FindPlayer(player) != -1 && player != "")
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{
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Teleport(Tools.FindPlayer(player), Main.player[ply].position.X, Main.player[ply].position.Y);
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Tools.SendMessage(Tools.FindPlayer(player), "You were teleported to " + Tools.FindPlayer(ply) + ".");
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Tools.SendMessage(ply, "You brought " + player + " here.");
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handler.Handled = true;
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}
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}
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if (msg.StartsWith("/spawnmob"))
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{
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var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)");
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if (args.Length >= 2 && args.Length <= 3)
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{
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for (int i = 1; i < args.Length; i++)
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args[i] = ((args[i].TrimEnd('"')).TrimStart('"'));
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string inputtype = "";
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int amount = 1;
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int npcid = -1;
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int type = -1;
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inputtype = args[1];
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if (args.Length == 3)
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int.TryParse(args[2], out amount);
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if (!int.TryParse(inputtype, out type))
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type = GetNPCID(inputtype);
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if (type >= 1 && type <= 43)
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{
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for (int i = 0; i < amount; i++)
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npcid = NPC.NewNPC(x, y, type, 0);
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Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", Main.npc[npcid].name, amount));
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handler.Handled = true;
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}
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}
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}
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if (msg.StartsWith("/item"))
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{
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var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)")[1];
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if (args.Length >= 2)
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{
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args = ((args.TrimEnd('"')).TrimStart('"'));
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int type = 0;
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if (!int.TryParse(args, out type))
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type = GetItemID(args);
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if (type >= 1 && type <= 235)
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{
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for (int i = 0; i < 40; i++)
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{
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if (!Main.player[ply].inventory[i].active)
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{
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Main.player[ply].inventory[i].SetDefaults(type);
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Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
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Tools.SendMessage(ply, "Got some " + Main.player[ply].inventory[i].name + ".");
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UpdateInventories();
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handler.Handled = true;
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break;
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}
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}
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}
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}
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}
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if (msg.StartsWith("/give"))
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{
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var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)");
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if (args.Length == 3)
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{
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for (int i = 1; i < args.Length; i++)
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args[i] = ((args[i].TrimEnd('"')).TrimStart('"'));
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int type = 0;
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int player = -1;
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if (!int.TryParse(args[1], out type))
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type = GetItemID(args[1]);
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if (type >= 1 && type <= 235)
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{
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player = Tools.FindPlayer(args[2]);
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if (player != -1)
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{
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for (int i = 0; i < 40; i++)
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{
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if (!Main.player[player].inventory[i].active)
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{
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Main.player[player].inventory[i].SetDefaults(type);
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Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
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Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", args[2], Main.player[player].inventory[i].name));
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Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.player[player].inventory[i].name));
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UpdateInventories();
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handler.Handled = true;
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break;
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}
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}
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}
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}
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}
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}
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if (msg.StartsWith("/heal"))
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{
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var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)");
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int player = ply;
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if (args.Length == 2)
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player = Tools.FindPlayer((args[1].TrimEnd('"')).TrimStart('"'));
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if (player != ply)
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{
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Tools.SendMessage(ply, string.Format("You just healed {0}", (args[1].TrimEnd('"')).TrimStart('"')));
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Tools.SendMessage(player, string.Format("{0} just healed you!", Tools.FindPlayer(ply)));
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}
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else
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Tools.SendMessage(ply, "You just got healed!");
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for (int i = 0; i < 20; i++)
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{
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int itemid = Item.NewItem(1, 1, 1, 1, 58);
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Main.item[itemid].position.X = (float)x;
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Main.item[itemid].position.Y = (float)y;
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NetMessage.SendData(21, -1, -1, "", itemid, 0f, 0f, 0f);
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}
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handler.Handled = true;
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}
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if (msg == "/butcher")
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{
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int killcount = 0;
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for (int i = 0; i < Main.npc.Length; i++)
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{
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if (Main.npc[i].townNPC || !Main.npc[i].active)
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continue;
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else
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{
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Main.npc[i].StrikeNPC(99999, 90f, 1);
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NetMessage.SendData(28, -1, -1, "", i, (float)99999, 90f, 1);
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killcount++;
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}
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}
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Tools.Broadcast("Killed " + killcount.ToString() + " NPCs.");
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handler.Handled = true;
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}
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if (msg.Length > 10 && msg.Substring(0, 10) == "/maxspawns")
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{
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int amount = Convert.ToInt32(msg.Remove(0, 10));
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NPC.maxSpawns = amount;
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Tools.Broadcast(Tools.FindPlayer(ply) + " changed the maximum spawns to: " + amount);
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handler.Handled = true;
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}
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if (msg.Length > 10 && msg.Substring(0, 10) == "/spawnrate")
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{
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int amount = Convert.ToInt32(msg.Remove(0, 10));
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NPC.spawnRate = amount;
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Tools.Broadcast(Tools.FindPlayer(ply) + " changed the spawn rate to: " + amount);
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handler.Handled = true;
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}*/
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//}
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#endregion
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/*if (msg == "/help")
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{
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Tools.SendMessage(ply, "TShock Commands:");
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Tools.SendMessage(ply, "/kick, /ban, /reload, /off, /dropmeteor, /invade");
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Tools.SendMessage(ply, "/star, /skeletron, /eye, /eater, /hardcore, /give");
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Tools.SendMessage(ply, "/password, /save, /item, /spawnmob, /tp, /tphere");
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Tools.SendMessage(ply, "Terraria commands:");
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Tools.SendMessage(ply, "/playing, /p, /me");
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handler.Handled = true;
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}*/
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}
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void OnJoin(int ply, AllowEventArgs handler)
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