fixed killtile blacklist

This commit is contained in:
high 2011-06-02 02:21:59 -04:00
parent 386618adb6
commit 7f65697bc2

View file

@ -1,8 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text.RegularExpressions;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using TerrariaAPI;
@ -24,6 +23,8 @@ namespace TShockAPI
public static Dictionary<string, Commands.CommandDelegate> commandList = new Dictionary<string, Commands.CommandDelegate>();
static bool[] BlacklistTiles;
public override Version Version
{
get { return VersionNum; }
@ -49,6 +50,52 @@ namespace TShockAPI
get { return "The administration modification of the future."; }
}
static TShock()
{
#region Blacklisted tiles
BlacklistTiles = new bool[0x80];
BlacklistTiles[0] = true;
BlacklistTiles[1] = true;
BlacklistTiles[2] = true;
BlacklistTiles[6] = true;
BlacklistTiles[7] = true;
BlacklistTiles[8] = true;
BlacklistTiles[9] = true;
BlacklistTiles[22] = true;
BlacklistTiles[23] = true;
BlacklistTiles[25] = true;
BlacklistTiles[30] = true;
BlacklistTiles[37] = true;
BlacklistTiles[38] = true;
BlacklistTiles[39] = true;
BlacklistTiles[40] = true;
BlacklistTiles[41] = true;
BlacklistTiles[43] = true;
BlacklistTiles[44] = true;
BlacklistTiles[45] = true;
BlacklistTiles[46] = true;
BlacklistTiles[47] = true;
BlacklistTiles[53] = true;
BlacklistTiles[54] = true;
BlacklistTiles[56] = true;
BlacklistTiles[57] = true;
BlacklistTiles[58] = true;
BlacklistTiles[59] = true;
BlacklistTiles[60] = true;
BlacklistTiles[63] = true;
BlacklistTiles[64] = true;
BlacklistTiles[65] = true;
BlacklistTiles[66] = true;
BlacklistTiles[67] = true;
BlacklistTiles[68] = true;
BlacklistTiles[70] = true;
BlacklistTiles[75] = true;
BlacklistTiles[76] = true;
#endregion Blacklisted tiles
}
public TShock(Main game)
: base(game)
{
@ -111,7 +158,7 @@ namespace TShockAPI
x = br.ReadInt32();
y = br.ReadInt32();
}
if (type == 0 && Main.tileSolid[Main.tile[x, y].type] && Main.player[e.Msg.whoAmI].active)
if (type == 0 && BlacklistTiles[Main.tile[x, y].type] && Main.player[e.Msg.whoAmI].active)
{
tileThreshold[e.Msg.whoAmI]++;
}
@ -188,298 +235,6 @@ namespace TShockAPI
handler.Handled = true;
}
}
#region Old code
/*if (msg.Length > 5 && msg.Substring(0, 5) == "/kick")
{
string plStr = msg.Remove(0, 5).Trim();
if (!(Tools.FindPlayer(plStr) == -1 || plStr == ""))
{
Tools.Kick(Tools.FindPlayer(plStr), "You were kicked.");
Tools.Broadcast(plStr + " was kicked by " + Tools.FindPlayer(ply));
}
handler.Handled = true;
}
if (msg.Length > 4 && msg.Substring(0, 4) == "/ban")
{
string plStr = msg.Remove(0, 4).Trim();
if (!(Tools.FindPlayer(plStr) == -1 || plStr == ""))
{
FileTools.WriteBan(Tools.FindPlayer(plStr));
Tools.Kick(Tools.FindPlayer(plStr), "You were banned.");
}
handler.Handled = true;
}
if (msg == "/off")
{
Netplay.disconnect = true;
handler.Handled = true;
}
if (msg == "/reload")
{
FileTools.SetupConfig();
handler.Handled = true;
}
if (msg == "/dropmeteor")
{
WorldGen.spawnMeteor = false;
WorldGen.dropMeteor();
handler.Handled = true;
}
if (msg == "/star")
{
int penis56 = 12;
int penis57 = Main.rand.Next(Main.maxTilesX - 50) + 100;
penis57 *= 0x10;
int penis58 = Main.rand.Next((int)(Main.maxTilesY * 0.05)) * 0x10;
Microsoft.Xna.Framework.Vector2 vector = new Microsoft.Xna.Framework.Vector2((float)penis57, (float)penis58);
float speedX = Main.rand.Next(-100, 0x65);
float speedY = Main.rand.Next(200) + 100;
float penis61 = (float)Math.Sqrt((double)((speedX * speedX) + (speedY * speedY)));
penis61 = ((float)penis56) / penis61;
speedX *= penis61;
speedY *= penis61;
Projectile.NewProjectile(vector.X, vector.Y, speedX, speedY, 12, 0x3e8, 10f, Main.myPlayer);
handler.Handled = true;
}
if (msg == "/bloodmoon")
{
Tools.Broadcast(Tools.FindPlayer(ply) + " turned on blood moon.");
Main.bloodMoon = true;
Main.time = 0;
Main.dayTime = false;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
handler.Handled = true;
handler.Handled = true;
}
if (msg == "/eater")
{
Tools.NewNPC((int)ConfigurationManager.NPCList.WORLD_EATER, x, y, ply);
Tools.Broadcast(Tools.FindPlayer(ply) + " has spawned an eater of worlds!");
handler.Handled = true;
}
if (msg == "/eye")
{
Tools.NewNPC((int)ConfigurationManager.NPCList.EYE, x, y, ply);
Tools.Broadcast(Tools.FindPlayer(ply) + " has spawned an eye!");
handler.Handled = true;
}
if (msg == "/skeletron")
{
Tools.NewNPC((int)ConfigurationManager.NPCList.SKELETRON, x, y, ply);
Tools.Broadcast(Tools.FindPlayer(ply) + " has spawned skeletron!");
handler.Handled = true;
}
if (msg == "/hardcore")
{
for (int i = 0; i <= 2; i++)
{
Tools.NewNPC(i, x, y, ply);
}
Tools.Broadcast(Tools.FindPlayer(ply) + " has spawned all 3 bosses!");
handler.Handled = true;
}
if (msg == "/invade")
{
Tools.Broadcast(Main.player[ply].name + " started an invasion.");
StartInvasion();
handler.Handled = true;
}
if (msg.Length > 9 && msg.Substring(0, 9) == "/password")
{
string passwd = msg.Remove(0, 9).Trim();
Netplay.password = passwd;
Tools.SendMessage(ply, "Server password changed to: " + passwd);
handler.Handled = true;
}
if (msg == "/save")
{
WorldGen.saveWorld();
Tools.SendMessage(ply, "World saved.");
handler.Handled = true;
}
if (msg == "/spawn")
{
Teleport(ply, Main.player[ply].SpawnX * 16, Main.player[ply].SpawnY * 16);
Tools.SendMessage(ply, "Teleported to your spawnpoint.");
handler.Handled = true;
}
if (msg.Length > 3 && msg.Substring(0, 3) == "/tp")
{
string player = msg.Remove(0, 3).Trim();
if (Tools.FindPlayer(player) != -1 && player != "")
{
Teleport(ply, Main.player[Tools.FindPlayer(player)].position.X, Main.player[Tools.FindPlayer(player)].position.Y);
Tools.SendMessage(ply, "Teleported to " + player);
handler.Handled = true;
}
}
if (msg.Length > 7 && msg.Substring(0, 7) == "/tphere")
{
string player = msg.Remove(0, 7).Trim();
if (Tools.FindPlayer(player) != -1 && player != "")
{
Teleport(Tools.FindPlayer(player), Main.player[ply].position.X, Main.player[ply].position.Y);
Tools.SendMessage(Tools.FindPlayer(player), "You were teleported to " + Tools.FindPlayer(ply) + ".");
Tools.SendMessage(ply, "You brought " + player + " here.");
handler.Handled = true;
}
}
if (msg.StartsWith("/spawnmob"))
{
var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)");
if (args.Length >= 2 && args.Length <= 3)
{
for (int i = 1; i < args.Length; i++)
args[i] = ((args[i].TrimEnd('"')).TrimStart('"'));
string inputtype = "";
int amount = 1;
int npcid = -1;
int type = -1;
inputtype = args[1];
if (args.Length == 3)
int.TryParse(args[2], out amount);
if (!int.TryParse(inputtype, out type))
type = GetNPCID(inputtype);
if (type >= 1 && type <= 43)
{
for (int i = 0; i < amount; i++)
npcid = NPC.NewNPC(x, y, type, 0);
Tools.Broadcast(string.Format("{0} was spawned {1} time(s).", Main.npc[npcid].name, amount));
handler.Handled = true;
}
}
}
if (msg.StartsWith("/item"))
{
var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)")[1];
if (args.Length >= 2)
{
args = ((args.TrimEnd('"')).TrimStart('"'));
int type = 0;
if (!int.TryParse(args, out type))
type = GetItemID(args);
if (type >= 1 && type <= 235)
{
for (int i = 0; i < 40; i++)
{
if (!Main.player[ply].inventory[i].active)
{
Main.player[ply].inventory[i].SetDefaults(type);
Main.player[ply].inventory[i].stack = Main.player[ply].inventory[i].maxStack;
Tools.SendMessage(ply, "Got some " + Main.player[ply].inventory[i].name + ".");
UpdateInventories();
handler.Handled = true;
break;
}
}
}
}
}
if (msg.StartsWith("/give"))
{
var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)");
if (args.Length == 3)
{
for (int i = 1; i < args.Length; i++)
args[i] = ((args[i].TrimEnd('"')).TrimStart('"'));
int type = 0;
int player = -1;
if (!int.TryParse(args[1], out type))
type = GetItemID(args[1]);
if (type >= 1 && type <= 235)
{
player = Tools.FindPlayer(args[2]);
if (player != -1)
{
for (int i = 0; i < 40; i++)
{
if (!Main.player[player].inventory[i].active)
{
Main.player[player].inventory[i].SetDefaults(type);
Main.player[player].inventory[i].stack = Main.player[player].inventory[i].maxStack;
Tools.SendMessage(ply, string.Format("Gave {0} some {1}.", args[2], Main.player[player].inventory[i].name));
Tools.SendMessage(player, string.Format("{0} gave you some {1}.", Tools.FindPlayer(ply), Main.player[player].inventory[i].name));
UpdateInventories();
handler.Handled = true;
break;
}
}
}
}
}
}
if (msg.StartsWith("/heal"))
{
var args = Regex.Split(msg, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)");
int player = ply;
if (args.Length == 2)
player = Tools.FindPlayer((args[1].TrimEnd('"')).TrimStart('"'));
if (player != ply)
{
Tools.SendMessage(ply, string.Format("You just healed {0}", (args[1].TrimEnd('"')).TrimStart('"')));
Tools.SendMessage(player, string.Format("{0} just healed you!", Tools.FindPlayer(ply)));
}
else
Tools.SendMessage(ply, "You just got healed!");
for (int i = 0; i < 20; i++)
{
int itemid = Item.NewItem(1, 1, 1, 1, 58);
Main.item[itemid].position.X = (float)x;
Main.item[itemid].position.Y = (float)y;
NetMessage.SendData(21, -1, -1, "", itemid, 0f, 0f, 0f);
}
handler.Handled = true;
}
if (msg == "/butcher")
{
int killcount = 0;
for (int i = 0; i < Main.npc.Length; i++)
{
if (Main.npc[i].townNPC || !Main.npc[i].active)
continue;
else
{
Main.npc[i].StrikeNPC(99999, 90f, 1);
NetMessage.SendData(28, -1, -1, "", i, (float)99999, 90f, 1);
killcount++;
}
}
Tools.Broadcast("Killed " + killcount.ToString() + " NPCs.");
handler.Handled = true;
}
if (msg.Length > 10 && msg.Substring(0, 10) == "/maxspawns")
{
int amount = Convert.ToInt32(msg.Remove(0, 10));
NPC.maxSpawns = amount;
Tools.Broadcast(Tools.FindPlayer(ply) + " changed the maximum spawns to: " + amount);
handler.Handled = true;
}
if (msg.Length > 10 && msg.Substring(0, 10) == "/spawnrate")
{
int amount = Convert.ToInt32(msg.Remove(0, 10));
NPC.spawnRate = amount;
Tools.Broadcast(Tools.FindPlayer(ply) + " changed the spawn rate to: " + amount);
handler.Handled = true;
}*/
//}
#endregion
/*if (msg == "/help")
{
Tools.SendMessage(ply, "TShock Commands:");
Tools.SendMessage(ply, "/kick, /ban, /reload, /off, /dropmeteor, /invade");
Tools.SendMessage(ply, "/star, /skeletron, /eye, /eater, /hardcore, /give");
Tools.SendMessage(ply, "/password, /save, /item, /spawnmob, /tp, /tphere");
Tools.SendMessage(ply, "Terraria commands:");
Tools.SendMessage(ply, "/playing, /p, /me");
handler.Handled = true;
}*/
}
void OnJoin(int ply, AllowEventArgs handler)