Remove mana checks from server side inventory, it's not synced by redigit's client properly.

This commit is contained in:
Zidonuke 2011-12-25 10:45:28 -05:00
parent d0a9b47f2f
commit 7fe6cde2d9
4 changed files with 3 additions and 16 deletions

View file

@ -54,7 +54,6 @@ namespace TShockAPI.DB
{
playerData.exists = true;
playerData.maxHealth = reader.Get<int>("MaxHealth");
playerData.maxMana = reader.Get<int>("MaxMana");
playerData.inventory = NetItem.Parse(reader.Get<string>("Inventory"));
return playerData;
}
@ -79,7 +78,7 @@ namespace TShockAPI.DB
{
try
{
database.Query("INSERT INTO Inventory (Account, MaxHealth, MaxMana, Inventory) VALUES (@0, @1, @2, @3);", player.UserID, playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory));
database.Query("INSERT INTO Inventory (Account, MaxHealth, Inventory) VALUES (@0, @1, @2);", player.UserID, playerData.maxHealth, NetItem.ToString(playerData.inventory));
return true;
}
catch (Exception ex)
@ -91,7 +90,7 @@ namespace TShockAPI.DB
{
try
{
database.Query("UPDATE Inventory SET MaxHealth = @0, MaxMana = @1, Inventory = @2 WHERE Account = @3;", playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory), player.UserID);
database.Query("UPDATE Inventory SET MaxHealth = @0, Inventory = @1 WHERE Account = @2;", playerData.maxHealth, NetItem.ToString(playerData.inventory), player.UserID);
return true;
}
catch (Exception ex)