Remove mana checks from server side inventory, it's not synced by redigit's client properly.

This commit is contained in:
Zidonuke 2011-12-25 10:45:28 -05:00
parent d0a9b47f2f
commit 7fe6cde2d9
4 changed files with 3 additions and 16 deletions

View file

@ -1050,12 +1050,6 @@ namespace TShockAPI
check = false;
}
if (player.TPlayer.statManaMax > playerData.maxMana)
{
player.SendMessage("Error: Your max mana exceeded (" + playerData.maxMana + ") which is stored on server", Color.Cyan);
check = false;
}
Item[] inventory = player.TPlayer.inventory;
Item[] armor = player.TPlayer.armor;
for (int i = 0; i < NetItem.maxNetInventory; i++)