Remove mana checks from server side inventory, it's not synced by redigit's client properly.
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4 changed files with 3 additions and 16 deletions
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@ -1050,12 +1050,6 @@ namespace TShockAPI
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check = false;
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}
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if (player.TPlayer.statManaMax > playerData.maxMana)
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{
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player.SendMessage("Error: Your max mana exceeded (" + playerData.maxMana + ") which is stored on server", Color.Cyan);
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check = false;
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}
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Item[] inventory = player.TPlayer.inventory;
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Item[] armor = player.TPlayer.armor;
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for (int i = 0; i < NetItem.maxNetInventory; i++)
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