Remove mana checks from server side inventory, it's not synced by redigit's client properly.

This commit is contained in:
Zidonuke 2011-12-25 10:45:28 -05:00
parent d0a9b47f2f
commit 7fe6cde2d9
4 changed files with 3 additions and 16 deletions

View file

@ -54,7 +54,6 @@ namespace TShockAPI.DB
{ {
playerData.exists = true; playerData.exists = true;
playerData.maxHealth = reader.Get<int>("MaxHealth"); playerData.maxHealth = reader.Get<int>("MaxHealth");
playerData.maxMana = reader.Get<int>("MaxMana");
playerData.inventory = NetItem.Parse(reader.Get<string>("Inventory")); playerData.inventory = NetItem.Parse(reader.Get<string>("Inventory"));
return playerData; return playerData;
} }
@ -79,7 +78,7 @@ namespace TShockAPI.DB
{ {
try try
{ {
database.Query("INSERT INTO Inventory (Account, MaxHealth, MaxMana, Inventory) VALUES (@0, @1, @2, @3);", player.UserID, playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory)); database.Query("INSERT INTO Inventory (Account, MaxHealth, Inventory) VALUES (@0, @1, @2);", player.UserID, playerData.maxHealth, NetItem.ToString(playerData.inventory));
return true; return true;
} }
catch (Exception ex) catch (Exception ex)
@ -91,7 +90,7 @@ namespace TShockAPI.DB
{ {
try try
{ {
database.Query("UPDATE Inventory SET MaxHealth = @0, MaxMana = @1, Inventory = @2 WHERE Account = @3;", playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory), player.UserID); database.Query("UPDATE Inventory SET MaxHealth = @0, Inventory = @1 WHERE Account = @2;", playerData.maxHealth, NetItem.ToString(playerData.inventory), player.UserID);
return true; return true;
} }
catch (Exception ex) catch (Exception ex)

View file

@ -180,11 +180,6 @@ namespace TShockAPI
args.Player.IgnoreActionsForCheating = true; args.Player.IgnoreActionsForCheating = true;
} }
if (args.Player.IsLoggedIn)
{
args.Player.PlayerData.maxMana = max;
}
return false; return false;
} }

View file

@ -440,7 +440,7 @@ namespace TShockAPI
{ {
public NetItem[] inventory = new NetItem[NetItem.maxNetInventory]; public NetItem[] inventory = new NetItem[NetItem.maxNetInventory];
public int maxHealth = 100; public int maxHealth = 100;
public int maxMana = 100; //public int maxMana = 100;
public bool exists = false; public bool exists = false;
public PlayerData(TSPlayer player) public PlayerData(TSPlayer player)
@ -481,7 +481,6 @@ namespace TShockAPI
public void CopyInventory(TSPlayer player) public void CopyInventory(TSPlayer player)
{ {
this.maxHealth = player.TPlayer.statLifeMax; this.maxHealth = player.TPlayer.statLifeMax;
this.maxMana = player.TPlayer.statManaMax;
Item[] inventory = player.TPlayer.inventory; Item[] inventory = player.TPlayer.inventory;
Item[] armor = player.TPlayer.armor; Item[] armor = player.TPlayer.armor;
for (int i = 0; i < NetItem.maxNetInventory; i++) for (int i = 0; i < NetItem.maxNetInventory; i++)

View file

@ -1050,12 +1050,6 @@ namespace TShockAPI
check = false; check = false;
} }
if (player.TPlayer.statManaMax > playerData.maxMana)
{
player.SendMessage("Error: Your max mana exceeded (" + playerData.maxMana + ") which is stored on server", Color.Cyan);
check = false;
}
Item[] inventory = player.TPlayer.inventory; Item[] inventory = player.TPlayer.inventory;
Item[] armor = player.TPlayer.armor; Item[] armor = player.TPlayer.armor;
for (int i = 0; i < NetItem.maxNetInventory; i++) for (int i = 0; i < NetItem.maxNetInventory; i++)