diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs index 6548e454..303b5a5b 100644 --- a/TShockAPI/Bouncer.cs +++ b/TShockAPI/Bouncer.cs @@ -315,7 +315,8 @@ namespace TShockAPI var tplayer = args.Player.TPlayer; if (createTile == TileID.Torches && placeStyle == TorchID.Torch && tplayer.unlockedBiomeTorches) { - // The torch is a default torch, so biome torches apply to it + // Biome Torches only work on the default torch(placeStyle/TorchID: 0) + // This torch is the default one // The player has also used Torch God's Favor, they can use biome torches // The server isn't notified when the player turns on biome torches.