From 8004b3f079f5c1757a66c7ca9c3ae76784510060 Mon Sep 17 00:00:00 2001 From: Arthri <41360489+Arthri@users.noreply.github.com> Date: Sun, 25 Jul 2021 13:55:56 +0800 Subject: [PATCH] Declare how biome torch works --- TShockAPI/Bouncer.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs index 6548e454..303b5a5b 100644 --- a/TShockAPI/Bouncer.cs +++ b/TShockAPI/Bouncer.cs @@ -315,7 +315,8 @@ namespace TShockAPI var tplayer = args.Player.TPlayer; if (createTile == TileID.Torches && placeStyle == TorchID.Torch && tplayer.unlockedBiomeTorches) { - // The torch is a default torch, so biome torches apply to it + // Biome Torches only work on the default torch(placeStyle/TorchID: 0) + // This torch is the default one // The player has also used Torch God's Favor, they can use biome torches // The server isn't notified when the player turns on biome torches.