Fix tab/space conflict pointed out by @WhiteXZ in TSPlayer
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468a5bc8dc
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1 changed files with 86 additions and 86 deletions
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@ -60,9 +60,9 @@ namespace TShockAPI
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/// </summary>
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public int PaintThreshold { get; set; }
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/// <summary>
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/// The number of projectiles created by the player in the last second.
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/// </summary>
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/// <summary>
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/// The number of projectiles created by the player in the last second.
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/// </summary>
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public int ProjectileThreshold { get; set; }
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/// <summary>
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@ -83,14 +83,14 @@ namespace TShockAPI
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public int sX = -1;
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public int sY = -1;
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/// <summary>
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/// A queue of tiles destroyed by the player for reverting.
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/// </summary>
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/// <summary>
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/// A queue of tiles destroyed by the player for reverting.
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/// </summary>
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public Dictionary<Vector2, Tile> TilesDestroyed { get; protected set; }
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/// <summary>
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/// A queue of tiles placed by the player for reverting.
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/// </summary>
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/// <summary>
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/// A queue of tiles placed by the player for reverting.
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/// </summary>
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public Dictionary<Vector2, Tile> TilesCreated { get; protected set; }
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/// <summary>
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@ -116,24 +116,24 @@ namespace TShockAPI
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public bool ReceivedInfo { get; set; }
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/// <summary>
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/// The players index in the player array( Main.players[] ).
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/// </summary>
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/// <summary>
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/// The players index in the player array( Main.players[] ).
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/// </summary>
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public int Index { get; protected set; }
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/// <summary>
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/// The last time the player changed their team or pvp status.
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/// </summary>
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/// <summary>
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/// The last time the player changed their team or pvp status.
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/// </summary>
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public DateTime LastPvPTeamChange;
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/// <summary>
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/// Temp points for use in regions and other plugins.
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/// </summary>
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/// <summary>
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/// Temp points for use in regions and other plugins.
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/// </summary>
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public Point[] TempPoints = new Point[2];
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/// <summary>
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/// Whether the player is waiting to place/break a tile to set as a temp point.
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/// </summary>
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/// <summary>
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/// Whether the player is waiting to place/break a tile to set as a temp point.
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/// </summary>
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public int AwaitingTempPoint { get; set; }
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/// <summary>
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@ -145,68 +145,68 @@ namespace TShockAPI
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public string[] AwaitingNameParameters { get; set; }
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/// <summary>
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/// The last time a player broke a grief check.
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/// </summary>
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/// <summary>
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/// The last time a player broke a grief check.
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/// </summary>
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public DateTime LastThreat { get; set; }
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public bool InitSpawn;
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/// <summary>
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/// Whether the player should see logs.
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/// </summary>
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/// <summary>
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/// Whether the player should see logs.
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/// </summary>
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public bool DisplayLogs = true;
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/// <summary>
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/// The last player that the player whispered with (to or from).
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/// </summary>
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/// <summary>
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/// The last player that the player whispered with (to or from).
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/// </summary>
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public TSPlayer LastWhisper;
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/// <summary>
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/// The number of unsuccessful login attempts.
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/// </summary>
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/// <summary>
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/// The number of unsuccessful login attempts.
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/// </summary>
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public int LoginAttempts { get; set; }
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public Vector2 TeleportCoords = new Vector2(-1, -1);
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public Vector2 LastNetPosition = Vector2.Zero;
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/// <summary>
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/// The player's login name.
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/// </summary>
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/// <summary>
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/// The player's login name.
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/// </summary>
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public string UserAccountName { get; set; }
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/// <summary>
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/// Whether the player performed a valid login attempt (i.e. entered valid user name and password) but is still blocked
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/// from logging in because of SSI.
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/// </summary>
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/// <summary>
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/// Whether the player performed a valid login attempt (i.e. entered valid user name and password) but is still blocked
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/// from logging in because of SSI.
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/// </summary>
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public bool LoginFailsBySsi { get; set; }
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/// <summary>
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/// Whether the player is logged in or not.
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/// </summary>
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/// <summary>
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/// Whether the player is logged in or not.
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/// </summary>
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public bool IsLoggedIn;
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/// <summary>
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/// Whether the player has sent their whole inventory to the server while connecting.
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/// </summary>
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/// <summary>
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/// Whether the player has sent their whole inventory to the server while connecting.
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/// </summary>
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public bool HasSentInventory { get; set; }
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/// <summary>
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/// The player's user id( from the db ).
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/// </summary>
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/// <summary>
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/// The player's user id( from the db ).
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/// </summary>
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public int UserID = -1;
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/// <summary>
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/// Whether the player has been nagged about logging in.
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/// </summary>
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/// <summary>
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/// Whether the player has been nagged about logging in.
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/// </summary>
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public bool HasBeenNaggedAboutLoggingIn;
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public bool TPAllow = true;
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public bool TPAllow = true;
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/// <summary>
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/// Whether the player is muted or not.
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/// </summary>
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/// <summary>
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/// Whether the player is muted or not.
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/// </summary>
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public bool mute;
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private Player FakePlayer;
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@ -218,16 +218,16 @@ namespace TShockAPI
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/// </summary>
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public int RespawnTimer;
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/// <summary>
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/// Whether the player is dead or not.
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/// </summary>
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/// <summary>
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/// Whether the player is dead or not.
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/// </summary>
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public bool Dead;
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public string Country = "??";
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/// <summary>
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/// The players difficulty( normal[softcore], mediumcore, hardcore ).
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/// </summary>
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/// <summary>
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/// The players difficulty( normal[softcore], mediumcore, hardcore ).
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/// </summary>
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public int Difficulty;
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private string CacheIP;
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@ -240,38 +240,38 @@ namespace TShockAPI
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public bool IgnoreActionsForClearingTrashCan;
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/// <summary>
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/// The player's server side inventory data.
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/// </summary>
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/// <summary>
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/// The player's server side inventory data.
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/// </summary>
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public PlayerData PlayerData;
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/// <summary>
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/// Whether the player needs to specify a password upon connection( either server or user account ).
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/// </summary>
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/// <summary>
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/// Whether the player needs to specify a password upon connection( either server or user account ).
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/// </summary>
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public bool RequiresPassword;
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public bool SilentKickInProgress;
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public bool SilentJoinInProgress;
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/// <summary>
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/// A list of points where ice tiles have been placed.
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/// </summary>
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/// <summary>
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/// A list of points where ice tiles have been placed.
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/// </summary>
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public List<Point> IceTiles;
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/// <summary>
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/// Unused, can be removed.
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/// </summary>
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/// <summary>
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/// Unused, can be removed.
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/// </summary>
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public long RPm = 1;
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/// <summary>
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/// World protection message cool down.
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/// </summary>
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/// <summary>
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/// World protection message cool down.
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/// </summary>
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public long WPm = 1;
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/// <summary>
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/// Spawn protection message cool down.
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/// </summary>
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/// <summary>
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/// Spawn protection message cool down.
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/// </summary>
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public long SPm = 1;
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/// <summary>
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@ -284,9 +284,9 @@ namespace TShockAPI
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/// </summary>
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public long LoginMS;
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/// <summary>
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/// Whether the player has been harrassed about logging in due to server side inventory or forced login.
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/// </summary>
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/// <summary>
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/// Whether the player has been harrassed about logging in due to server side inventory or forced login.
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/// </summary>
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public bool LoginHarassed = false;
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/// <summary>
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@ -304,9 +304,9 @@ namespace TShockAPI
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/// </summary>
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public int LastKilledProjectile = 0;
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/// <summary>
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/// Whether the player is a real, human, player on the server.
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/// </summary>
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/// <summary>
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/// Whether the player is a real, human, player on the server.
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/// </summary>
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public bool RealPlayer
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{
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get { return Index >= 0 && Index < Main.maxNetPlayers && Main.player[Index] != null; }
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