From 80ca8509a3818c002e3b1453ec856e4513ac658d Mon Sep 17 00:00:00 2001 From: Twitchy Date: Wed, 29 Jun 2011 19:06:20 +1200 Subject: [PATCH] Adds some broadcasting on map saves --- TShockAPI/BackupManager.cs | 1 + TShockAPI/Commands.cs | 1 + 2 files changed, 2 insertions(+) diff --git a/TShockAPI/BackupManager.cs b/TShockAPI/BackupManager.cs index 31be1b5b..1bff999e 100644 --- a/TShockAPI/BackupManager.cs +++ b/TShockAPI/BackupManager.cs @@ -67,6 +67,7 @@ namespace TShockAPI if (worldpath != null && !Directory.Exists(worldpath)) Directory.CreateDirectory(worldpath); + Tools.Broadcast("Server map saving, potential lag spike"); WorldGen.saveWorld(); Console.WriteLine("World backed up"); diff --git a/TShockAPI/Commands.cs b/TShockAPI/Commands.cs index d55e9962..e3314934 100755 --- a/TShockAPI/Commands.cs +++ b/TShockAPI/Commands.cs @@ -911,6 +911,7 @@ namespace TShockAPI private static void Save(CommandArgs args) { + Tools.Broadcast("Server map saving, potential lag spike"); WorldGen.saveWorld(); args.Player.SendMessage("World saved."); }