Experimentally change spawn rules for #1849
This change applies @AxeelAnder's suggeted patch from #1845 to attempt to resolve spawn point issues. If you remove your bed spawn point it should send you back to the map spawn point with this.
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2 changed files with 3 additions and 2 deletions
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@ -2118,7 +2118,7 @@ namespace TShockAPI
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TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawn force teleport 'vanilla spawn' {0}", args.Player.Name);
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}
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if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
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else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
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{
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args.Player.sX = args.TPlayer.SpawnX;
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