From 822579277b7394de4fc98d9314e333cd1c0efab4 Mon Sep 17 00:00:00 2001 From: Patrikkk <58985873+Patrikkk@users.noreply.github.com> Date: Fri, 12 Jun 2020 10:12:38 +0200 Subject: [PATCH] Update TShockAPI/Bouncer.cs Add space to comment Co-authored-by: Lucas Nicodemus --- TShockAPI/Bouncer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs index ed3c5be1..1c9a7da4 100644 --- a/TShockAPI/Bouncer.cs +++ b/TShockAPI/Bouncer.cs @@ -321,7 +321,7 @@ namespace TShockAPI { /// Handle placement if the user is placing rope that comes from a ropecoil, /// but have not created the ropecoil projectile recently or the projectile was not at the correct coordinate, or the tile that the projectile places does not match the rope it is suposed to place - ///projectile should be the same X coordinate as all tile places (Note by @Olink) + /// projectile should be the same X coordinate as all tile places (Note by @Olink) if (ropeCoilPlacements.ContainsKey(selectedItem.netID) && !args.Player.RecentlyCreatedProjectiles.Any(p => GetDataHandlers.projectileCreatesTile.ContainsKey(p.Type) && GetDataHandlers.projectileCreatesTile[p.Type] == editData && !p.Killed && Math.Abs((int)(Main.projectile[p.Index].position.X / 16f) - tileX) <= Math.Abs(Main.projectile[p.Index].velocity.X)))