Updated code comments

This commit is contained in:
AkjaHAsLk1IALk0MasH 2021-12-02 10:03:36 +07:00
parent a00512fcf4
commit 823293ed43

View file

@ -2244,8 +2244,11 @@ namespace TShockAPI
}
/*
* A player must take damage from another player in any case
* I didn't add sourceProjectile because the player can't always die from a projectile.
* PlayerDeathReason does not initially contain any information, so all fields have values -1 or null.
* We can use this to determine the real cause of death.
*
* If the player was not specified, that is, the player index is -1, then it is definitely a custom cause, as you can only deal damage with a projectile or another player.
* This is how everything else works. If an NPC is specified, its value is not -1, which is a custom cause.
*/
if (TShock.Config.Settings.DisableCustomDeathMessages &&
(reason._sourcePlayerIndex == -1 || reason._sourceNPCIndex != -1 || reason._sourceOtherIndex != -1 || reason._sourceCustomReason != null))