From 824b3be6398cd1dd083c71f76e844a9a81d9bc80 Mon Sep 17 00:00:00 2001 From: Lucas Nicodemus Date: Thu, 24 May 2012 10:36:32 -0600 Subject: [PATCH] Fixed an issue where server full wasn't silent --- TShockAPI/GetDataHandlers.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 620dce6b..4f45d3c6 100644 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -1425,8 +1425,7 @@ namespace TShockAPI if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots && !args.Player.Group.HasPermission(Permissions.reservedslot)) { - args.Player.SilentKickInProgress = true; - TShock.Utils.ForceKick(args.Player, TShock.Config.ServerFullReason); + TShock.Utils.ForceKick(args.Player, TShock.Config.ServerFullReason, true); return true; }