diff --git a/TShockAPI/Commands.cs b/TShockAPI/Commands.cs index aca381ef..3b5948eb 100755 --- a/TShockAPI/Commands.cs +++ b/TShockAPI/Commands.cs @@ -978,7 +978,7 @@ namespace TShockAPI } catch (UserManagerException ex) { - args.Player.SendMessage(ex.Message, Color.Red); + args.Player.SendErrorMessage(ex.Message); TShock.Log.ConsoleError(ex.ToString()); } } @@ -1567,7 +1567,7 @@ namespace TShockAPI List ply = TShock.Utils.FindPlayer(args.Parameters[0]); if(ply.Count < 1) { - args.Player.SendErrorMessage(string.Format("Could not find player {0}.", args.Parameters[0])); + args.Player.SendErrorMessage("Could not find player {0}.", args.Parameters[0]); return; } @@ -1578,7 +1578,7 @@ namespace TShockAPI if(!TShock.Groups.GroupExists(args.Parameters[1])) { - args.Player.SendErrorMessage(string.Format("Could not find group {0}", args.Parameters[1])); + args.Player.SendErrorMessage("Could not find group {0}", args.Parameters[1]); return; } @@ -3730,7 +3730,7 @@ namespace TShockAPI case "name": { { - args.Player.SendMessage("Hit a block to get the name of the region", Color.Yellow); + args.Player.SendInfoMessage("Hit a block to get the name of the region"); args.Player.AwaitingName = true; args.Player.AwaitingNameParameters = args.Parameters.Skip(1).ToArray(); } @@ -3743,12 +3743,12 @@ namespace TShockAPI int.TryParse(args.Parameters[1], out choice) && choice >= 1 && choice <= 2) { - args.Player.SendMessage("Hit a block to Set Point " + choice, Color.Yellow); + args.Player.SendInfoMessage("Hit a block to Set Point " + choice); args.Player.AwaitingTempPoint = choice; } else { - args.Player.SendMessage("Invalid syntax! Proper syntax: /region set <1/2>", Color.Red); + args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region set <1/2>"); } break; } @@ -3769,20 +3769,20 @@ namespace TShockAPI { args.Player.TempPoints[0] = Point.Zero; args.Player.TempPoints[1] = Point.Zero; - args.Player.SendMessage("Set region " + regionName, Color.Yellow); + args.Player.SendInfoMessage("Set region " + regionName); } else { - args.Player.SendMessage("Region " + regionName + " already exists", Color.Red); + args.Player.SendErrorMessage("Region " + regionName + " already exists"); } } else { - args.Player.SendMessage("Points not set up yet", Color.Red); + args.Player.SendErrorMessage("Points not set up yet"); } } else - args.Player.SendMessage("Invalid syntax! Proper syntax: /region define ", Color.Red); + args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region define "); break; } case "protect": @@ -3793,22 +3793,22 @@ namespace TShockAPI if (args.Parameters[2].ToLower() == "true") { if (TShock.Regions.SetRegionState(regionName, true)) - args.Player.SendMessage("Protected region " + regionName, Color.Yellow); + args.Player.SendInfoMessage("Protected region " + regionName); else - args.Player.SendMessage("Could not find specified region", Color.Red); + args.Player.SendErrorMessage("Could not find specified region"); } else if (args.Parameters[2].ToLower() == "false") { if (TShock.Regions.SetRegionState(regionName, false)) - args.Player.SendMessage("Unprotected region " + regionName, Color.Yellow); + args.Player.SendInfoMessage("Unprotected region " + regionName); else - args.Player.SendMessage("Could not find specified region", Color.Red); + args.Player.SendErrorMessage("Could not find specified region"); } else - args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect ", Color.Red); + args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region protect "); } else - args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect ", Color.Red); + args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region protect "); break; } case "delete": @@ -3857,18 +3857,18 @@ namespace TShockAPI { if (TShock.Regions.AddNewUser(regionName, playerName)) { - args.Player.SendMessage("Added user " + playerName + " to " + regionName, Color.Yellow); + args.Player.SendInfoMessage("Added user " + playerName + " to " + regionName); } else - args.Player.SendMessage("Region " + regionName + " not found", Color.Red); + args.Player.SendErrorMessage("Region " + regionName + " not found"); } else { - args.Player.SendMessage("Player " + playerName + " not found", Color.Red); + args.Player.SendErrorMessage("Player " + playerName + " not found"); } } else - args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow ", Color.Red); + args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region allow "); break; } case "remove": @@ -3892,18 +3892,18 @@ namespace TShockAPI { if (TShock.Regions.RemoveUser(regionName, playerName)) { - args.Player.SendMessage("Removed user " + playerName + " from " + regionName, Color.Yellow); + args.Player.SendInfoMessage("Removed user " + playerName + " from " + regionName); } else - args.Player.SendMessage("Region " + regionName + " not found", Color.Red); + args.Player.SendErrorMessage("Region " + regionName + " not found"); } else { - args.Player.SendMessage("Player " + playerName + " not found", Color.Red); + args.Player.SendErrorMessage("Player " + playerName + " not found"); } } else - args.Player.SendMessage("Invalid syntax! Proper syntax: /region remove ", Color.Red); + args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region remove "); break; case "allowg": { @@ -3927,18 +3927,18 @@ namespace TShockAPI { if (TShock.Regions.AllowGroup(regionName, group)) { - args.Player.SendMessage("Added group " + group + " to " + regionName, Color.Yellow); + args.Player.SendInfoMessage("Added group " + group + " to " + regionName); } else - args.Player.SendMessage("Region " + regionName + " not found", Color.Red); + args.Player.SendErrorMessage("Region " + regionName + " not found"); } else { - args.Player.SendMessage("Group " + group + " not found", Color.Red); + args.Player.SendErrorMessage("Group " + group + " not found"); } } else - args.Player.SendMessage("Invalid syntax! Proper syntax: /region allowg ", Color.Red); + args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region allowg "); break; } case "removeg": @@ -3962,18 +3962,18 @@ namespace TShockAPI { if (TShock.Regions.RemoveGroup(regionName, group)) { - args.Player.SendMessage("Removed group " + group + " from " + regionName, Color.Yellow); + args.Player.SendInfoMessage("Removed group " + group + " from " + regionName); } else - args.Player.SendMessage("Region " + regionName + " not found", Color.Red); + args.Player.SendErrorMessage("Region " + regionName + " not found"); } else { - args.Player.SendMessage("Group " + group + " not found", Color.Red); + args.Player.SendErrorMessage("Group " + group + " not found"); } } else - args.Player.SendMessage("Invalid syntax! Proper syntax: /region removeg ", Color.Red); + args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region removeg "); break; case "list": { @@ -4116,15 +4116,15 @@ namespace TShockAPI if (int.TryParse(args.Parameters[2], out z)) { if (TShock.Regions.SetZ(regionName, z)) - args.Player.SendMessage("Region's z is now " + z, Color.Yellow); + args.Player.SendInfoMessage("Region's z is now " + z); else - args.Player.SendMessage("Could not find specified region", Color.Red); + args.Player.SendErrorMessage("Could not find specified region"); } else - args.Player.SendMessage("Invalid syntax! Proper syntax: /region z <#>", Color.Red); + args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region z <#>"); } else - args.Player.SendMessage("Invalid syntax! Proper syntax: /region z <#>", Color.Red); + args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region z <#>"); break; } case "resize": @@ -4169,7 +4169,7 @@ namespace TShockAPI int.TryParse(args.Parameters[3], out addAmount); if (TShock.Regions.resizeRegion(args.Parameters[1], addAmount, direction)) { - args.Player.SendMessage("Region Resized Successfully!", Color.Yellow); + args.Player.SendInfoMessage("Region Resized Successfully!"); TShock.Regions.Reload(); } else @@ -4327,7 +4327,7 @@ namespace TShockAPI private static void GetVersion(CommandArgs args) { - args.Player.SendInfoMessage(string.Format("TShock: {0} ({1}).", TShock.VersionNum, TShock.VersionCodename)); + args.Player.SendInfoMessage("TShock: {0} ({1}).", TShock.VersionNum, TShock.VersionCodename); } private static void ListConnectedPlayers(CommandArgs args) @@ -4819,7 +4819,7 @@ namespace TShockAPI var plr = players[0]; plr.DamagePlayer(999999); args.Player.SendSuccessMessage(string.Format("You just killed {0}!", plr.Name)); - plr.SendErrorMessage(string.Format("{0} just killed you!", args.Player.Name)); + plr.SendErrorMessage("{0} just killed you!", args.Player.Name); } } diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 2680ac10..99c7c8d9 100755 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -1261,7 +1261,7 @@ namespace TShockAPI } catch (Exception ex) { - Log.Error(ex.ToString()); + TShock.Log.Error(ex.ToString()); return true; } } @@ -1469,7 +1469,7 @@ namespace TShockAPI TShock.CharacterDB.InsertPlayerData(args.Player); } args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen); - Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + "."); + TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + "."); Hooks.PlayerHooks.OnPlayerPostLogin(args.Player); return true; } @@ -1547,7 +1547,7 @@ namespace TShockAPI TShock.CharacterDB.InsertPlayerData(args.Player); } args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen); - Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + "."); + TShock.Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user " + args.Player.Name + "."); TShock.Users.SetUserUUID(user, args.Player.UUID); Hooks.PlayerHooks.OnPlayerPostLogin(args.Player); return true; @@ -2239,27 +2239,23 @@ namespace TShockAPI { if (args.Player.IgnoreActionsForCheating != "none") { - args.Player.SendMessage("Disabled for cheating: " + args.Player.IgnoreActionsForCheating, - Color.Red); + args.Player.SendErrorMessage("Disabled for cheating: " + args.Player.IgnoreActionsForCheating); } else if (args.Player.IgnoreActionsForDisabledArmor != "none") { - args.Player.SendMessage( - "Disabled for banned armor: " + args.Player.IgnoreActionsForDisabledArmor, Color.Red); + args.Player.SendErrorMessage("Disabled for banned armor: " + args.Player.IgnoreActionsForDisabledArmor); } else if (args.Player.IgnoreActionsForInventory != "none") { - args.Player.SendMessage( - "Disabled for Server Side Inventory: " + args.Player.IgnoreActionsForInventory, - Color.Red); + args.Player.SendErrorMessage("Disabled for Server Side Inventory: " + args.Player.IgnoreActionsForInventory); } else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn) { - args.Player.SendMessage("Please /register or /login to play!", Color.Red); + args.Player.SendErrorMessage("Please /register or /login to play!"); } else if (args.Player.IgnoreActionsForClearingTrashCan) { - args.Player.SendMessage("You need to rejoin to ensure your trash can is cleared!", Color.Red); + args.Player.SendErrorMessage("You need to rejoin to ensure your trash can is cleared!"); } var lastTileX = args.Player.LastNetPosition.X; var lastTileY = args.Player.LastNetPosition.Y - 48; @@ -2299,9 +2295,8 @@ namespace TShockAPI { control[5] = false; args.Player.Disable("Using banned item"); - args.Player.SendMessage( - string.Format("You cannot use {0} on this server. Your actions are being ignored.", - args.TPlayer.inventory[item].name), Color.Red); + args.Player.SendErrorMessage("You cannot use {0} on this server. Your actions are being ignored.", + args.TPlayer.inventory[item].name); } if (args.TPlayer.inventory[item].name == "Mana Crystal" && args.Player.TPlayer.statManaMax <= 180) @@ -2579,7 +2574,7 @@ namespace TShockAPI if (dmg > 20000) //Abnormal values have the potential to cause infinite loops in the server. { TShock.Utils.ForceKick(args.Player, "Crash Exploit Attempt", true); - Log.ConsoleError("Death Exploit Attempt: Damage {0}", dmg); + TShock.Log.ConsoleError("Death Exploit Attempt: Damage {0}", dmg); return false; } @@ -2970,7 +2965,7 @@ namespace TShockAPI if (!args.Player.Group.HasPermission(Permissions.movenpc)) { - args.Player.SendMessage("You do not have permission to relocate NPCs.", Color.Red); + args.Player.SendErrorMessage("You do not have permission to relocate NPCs."); args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless)); return true; @@ -2978,7 +2973,7 @@ namespace TShockAPI if (TShock.CheckTilePermission(args.Player, x, y)) { - args.Player.SendMessage( "You do not have access to modify this area.", Color.Red); + args.Player.SendErrorMessage( "You do not have access to modify this area."); args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, Convert.ToByte(Main.npc[id].homeless)); return true; @@ -3099,7 +3094,7 @@ namespace TShockAPI if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold)) { //Player is probably trying to sneak items onto the server in their hands!!! - Log.ConsoleInfo(string.Format("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.name)); + TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.name); args.Player.SendData(PacketTypes.ItemDrop, "", id); return true; @@ -3382,12 +3377,12 @@ namespace TShockAPI } if (spawnboss && !args.Player.Group.HasPermission(Permissions.summonboss)) { - args.Player.SendMessage("You don't have permission to summon a boss.", Color.Red); + args.Player.SendErrorMessage("You don't have permission to summon a boss."); return true; } if (invasion && !args.Player.Group.HasPermission(Permissions.startinvasion)) { - args.Player.SendMessage("You don't have permission to start an invasion.", Color.Red); + args.Player.SendErrorMessage("You don't have permission to start an invasion."); return true; } if (!spawnboss && !invasion) diff --git a/TShockAPI/TSPlayer.cs b/TShockAPI/TSPlayer.cs index 3c711431..c1f04d12 100755 --- a/TShockAPI/TSPlayer.cs +++ b/TShockAPI/TSPlayer.cs @@ -376,24 +376,24 @@ namespace TShockAPI /// Saves the player's inventory to SSI /// /// bool - True/false if it saved successfully - public bool SaveServerCharacter() - { - if (!Main.ServerSideCharacter) - { - return false; - } - try - { - PlayerData.CopyCharacter(this); - TShock.CharacterDB.InsertPlayerData(this); - return true; - } catch (Exception e) - { - Log.Error(e.Message); - return false; - } - - } + public bool SaveServerCharacter() + { + if (!Main.ServerSideCharacter) + { + return false; + } + try + { + PlayerData.CopyCharacter(this); + TShock.CharacterDB.InsertPlayerData(this); + return true; + } + catch (Exception e) + { + TShock.Log.Error(e.Message); + return false; + } + } /// /// Sends the players server side character to client @@ -412,7 +412,7 @@ namespace TShockAPI } catch (Exception e) { - Log.Error(e.Message); + TShock.Log.Error(e.Message); return false; } @@ -707,7 +707,7 @@ namespace TShockAPI } catch (Exception ex) { - Log.Error(ex.ToString()); + TShock.Log.Error(ex.ToString()); } return false; } @@ -836,11 +836,11 @@ namespace TShockAPI { if (displayConsole) { - Log.ConsoleInfo(string.Format("Player {0} has been disabled for {1}.", Name, reason)); + TShock.Log.ConsoleInfo("Player {0} has been disabled for {1}.", Name, reason); } else { - Log.Info("Player {0} has been disabled for {1}.", Name, reason); + TShock.Log.Info("Player {0} has been disabled for {1}.", Name, reason); } LastDisableNotification = DateTime.UtcNow; } @@ -857,7 +857,7 @@ namespace TShockAPI var time2 = (int) time; var launch = DateTime.UtcNow; var startname = Name; - SendMessage("You are now being annoyed.", Color.Red); + SendInfoMessage("You are now being annoyed."); while ((DateTime.UtcNow - launch).TotalSeconds < time2 && startname == Name) { SendData(PacketTypes.NpcSpecial, number: Index, number2: 2f); diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs index 503a3e9a..046a82d3 100755 --- a/TShockAPI/TShock.cs +++ b/TShockAPI/TShock.cs @@ -250,7 +250,7 @@ namespace TShockAPI if (Config.EnableGeoIP && File.Exists(geoippath)) Geo = new GeoIPCountry(geoippath); - Log.ConsoleInfo(string.Format("TShock {0} ({1}) now running.", Version, VersionCodename)); + Log.ConsoleInfo("TShock {0} ({1}) now running.", Version, VersionCodename); ServerApi.Hooks.GamePostInitialize.Register(this, OnPostInit); ServerApi.Hooks.GameUpdate.Register(this, OnUpdate); @@ -829,7 +829,7 @@ namespace TShockAPI player.SetBuff(36, 120); //Broken Armor check = "Remove armor/accessory " + item.name; - player.SendErrorMessage(string.Format("You are wearing banned equipment. {0}", check)); + player.SendErrorMessage("You are wearing banned equipment. {0}", check); break; } } @@ -1015,7 +1015,7 @@ namespace TShockAPI { if (!tsplr.SilentKickInProgress && tsplr.State >= 3) Utils.Broadcast(tsplr.Name + " has left.", Color.Yellow); - Log.Info(string.Format("{0} disconnected.", tsplr.Name)); + Log.Info("{0} disconnected.", tsplr.Name); if (tsplr.IsLoggedIn && !tsplr.IgnoreActionsForClearingTrashCan && Main.ServerSideCharacter && (!tsplr.Dead || tsplr.TPlayer.difficulty != 2)) { @@ -1114,7 +1114,7 @@ namespace TShockAPI tsplr.SendMessage(msg, tsplr.Group.R, tsplr.Group.G, tsplr.Group.B); TSPlayer.Server.SendMessage(msg, tsplr.Group.R, tsplr.Group.G, tsplr.Group.B); - Log.Info(string.Format("Broadcast: {0}", msg)); + Log.Info("Broadcast: {0}", msg); args.Handled = true; } } @@ -1148,11 +1148,11 @@ namespace TShockAPI if (player != null && player.Active) { count++; - TSPlayer.Server.SendInfoMessage(string.Format("{0} ({1}) [{2}] <{3}>", player.Name, player.IP, - player.Group.Name, player.UserAccountName)); + TSPlayer.Server.SendInfoMessage("{0} ({1}) [{2}] <{3}>", player.Name, player.IP, + player.Group.Name, player.UserAccountName); } } - TSPlayer.Server.SendInfoMessage(string.Format("{0} players connected.", count)); + TSPlayer.Server.SendInfoMessage("{0} players connected.", count); } else if (args.Command == "autosave") { @@ -1219,16 +1219,16 @@ namespace TShockAPI if (Config.EnableGeoIP && TShock.Geo != null) { - Log.Info(string.Format("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", player.Name, player.IP, + Log.Info("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", player.Name, player.IP, player.Group.Name, player.Country, TShock.Utils.ActivePlayers(), - TShock.Config.MaxSlots)); + TShock.Config.MaxSlots); if (!player.SilentJoinInProgress) Utils.Broadcast(string.Format("{0} ({1}) has joined.", player.Name, player.Country), Color.Yellow); } else { - Log.Info(string.Format("{0} ({1}) from '{2}' group joined. ({3}/{4})", player.Name, player.IP, - player.Group.Name, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots)); + Log.Info("{0} ({1}) from '{2}' group joined. ({3}/{4})", player.Name, player.IP, + player.Group.Name, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots); if (!player.SilentJoinInProgress) Utils.Broadcast(player.Name + " has joined.", Color.Yellow); } @@ -1250,14 +1250,13 @@ namespace TShockAPI { if (Main.ServerSideCharacter) { - player.SendMessage( - player.IgnoreActionsForInventory = "Server side characters is enabled! Please /register or /login to play!", - Color.Red); + player.SendErrorMessage( + player.IgnoreActionsForInventory = "Server side characters is enabled! Please /register or /login to play!"); player.LoginHarassed = true; } else if (Config.RequireLogin) { - player.SendMessage("Please /register or /login to play!", Color.Red); + player.SendErrorMessage("Please /register or /login to play!"); player.LoginHarassed = true; } } @@ -1267,7 +1266,7 @@ namespace TShockAPI if (Config.RememberLeavePos && (RememberedPos.GetLeavePos(player.Name, player.IP) != Vector2.Zero) && !player.LoginHarassed) { player.RPPending = 3; - player.SendMessage("You will be teleported to your last known location...", Color.Red); + player.SendInfoMessage("You will be teleported to your last known location..."); } args.Handled = true; @@ -1579,7 +1578,7 @@ namespace TShockAPI if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000) { - player.SendMessage("You do not have permission to build!", Color.Red); + player.SendErrorMessage("You do not have permission to build!"); player.BPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; } return true; @@ -1593,7 +1592,7 @@ namespace TShockAPI if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000) { - player.SendMessage("You do not have permission to build!", Color.Red); + player.SendErrorMessage("You do not have permission to build!"); player.BPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; } return true; @@ -1604,7 +1603,7 @@ namespace TShockAPI { if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000) { - player.SendMessage("This region is protected from changes.", Color.Red); + player.SendErrorMessage("This region is protected from changes."); player.RPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; } return true; @@ -1616,7 +1615,7 @@ namespace TShockAPI { if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000) { - player.SendMessage("The world is protected from changes.", Color.Red); + player.SendErrorMessage("The world is protected from changes."); player.WPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; } return true; @@ -1631,7 +1630,7 @@ namespace TShockAPI { if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 2000) { - player.SendMessage("Spawn is protected from changes.", Color.Red); + player.SendErrorMessage("Spawn is protected from changes."); player.SPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; } return true; @@ -1648,7 +1647,7 @@ namespace TShockAPI { if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000) { - player.SendMessage("You do not have permission to build!", Color.Red); + player.SendErrorMessage("You do not have permission to build!"); player.BPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; } return true; @@ -1659,7 +1658,7 @@ namespace TShockAPI { if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000) { - player.SendMessage("This region is protected from changes.", Color.Red); + player.SendErrorMessage("This region is protected from changes."); player.RPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; } return true; @@ -1671,7 +1670,7 @@ namespace TShockAPI { if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000) { - player.SendMessage("The world is protected from changes.", Color.Red); + player.SendErrorMessage("The world is protected from changes."); player.WPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; } return true; @@ -1686,7 +1685,7 @@ namespace TShockAPI { if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 1000) { - player.SendMessage("Spawn is protected from changes.", Color.Red); + player.SendErrorMessage("Spawn is protected from changes."); player.SPm = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; } return true;