Move OnItemDrop to Bouncer

This commit is contained in:
Lucas Nicodemus 2017-12-15 18:11:35 -07:00
parent 5cdb38675c
commit 82e2ecb662
2 changed files with 91 additions and 59 deletions

View file

@ -42,6 +42,7 @@ namespace TShockAPI
{
// Setup hooks
GetDataHandlers.ItemDrop.Register(OnItemDrop);
GetDataHandlers.PlayerBuff.Register(OnPlayerBuff);
GetDataHandlers.ChestItemChange.Register(OnChestItemChange);
GetDataHandlers.NPCHome.Register(OnUpdateNPCHome);
@ -58,6 +59,96 @@ namespace TShockAPI
GetDataHandlers.TileEdit.Register(OnTileEdit);
}
/// <summary>Registered when items fall to the ground to prevent cheating.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>
internal void OnItemDrop(object sender, GetDataHandlers.ItemDropEventArgs args)
{
short id = args.ID;
Vector2 pos = args.Position;
Vector2 vel = args.Velocity;
short stacks = args.Stacks;
short prefix = args.Prefix;
bool noDelay = args.NoDelay;
short type = args.Type;
// player is attempting to crash clients
if (type < -48 || type >= Main.maxItemTypes)
{
// Causes item duplications. Will be re added later if necessary
//args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
//make sure the prefix is a legit value
if (prefix > PrefixID.Count)
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
//Item removed, let client do this to prevent item duplication
// client side (but only if it passed the range check)
if (type == 0)
{
if (TShock.CheckRangePermission(args.Player, (int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f)))
{
// Causes item duplications. Will be re added if necessary
//args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
args.Handled = true;
return;
}
if (TShock.CheckRangePermission(args.Player, (int)(pos.X / 16f), (int)(pos.Y / 16f)))
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
// stop the client from changing the item type of a drop but
// only if the client isn't picking up the item
if (Main.item[id].active && Main.item[id].netID != type)
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
Item item = new Item();
item.netDefaults(type);
if ((stacks > item.maxStack || stacks <= 0) || (TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(item.type), args.Player) && !args.Player.HasPermission(Permissions.allowdroppingbanneditems)))
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
// TODO: Remove item ban part of this check
if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold))
{
//Player is probably trying to sneak items onto the server in their hands!!!
TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.Name);
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
args.Handled = true;
return;
}
}
/// <summary>Handles Buff events.</summary>
/// <param name="sender">The object that triggered the event.</param>
/// <param name="args">The packet arguments that the event has.</param>

View file

@ -2540,65 +2540,6 @@ namespace TShockAPI
if (OnItemDrop(args.Player, id, pos, vel, stacks, prefix, noDelay, type))
return true;
// player is attempting to crash clients
if (type < -48 || type >= Main.maxItemTypes)
{
// Causes item duplications. Will be re added later if necessary
//args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
if (prefix > PrefixID.Count) //make sure the prefix is a legit value
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
if (type == 0) //Item removed, let client do this to prevent item duplication client side (but only if it passed the range check)
{
if (TShock.CheckRangePermission(args.Player, (int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f)))
{
// Causes item duplications. Will be re added if necessary
//args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
return false;
}
if (TShock.CheckRangePermission(args.Player, (int)(pos.X / 16f), (int)(pos.Y / 16f)))
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
if (Main.item[id].active && Main.item[id].netID != type) //stop the client from changing the item type of a drop but only if the client isn't picking up the item
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
Item item = new Item();
item.netDefaults(type);
if ((stacks > item.maxStack || stacks <= 0) || (TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(item.type), args.Player) && !args.Player.HasPermission(Permissions.allowdroppingbanneditems)))
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold))
{
//Player is probably trying to sneak items onto the server in their hands!!!
TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.Name);
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
if (TShock.CheckIgnores(args.Player))
{
args.Player.SendData(PacketTypes.ItemDrop, "", id);
return true;
}
return false;
}