Move OnItemDrop to Bouncer
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2 changed files with 91 additions and 59 deletions
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@ -42,6 +42,7 @@ namespace TShockAPI
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{
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// Setup hooks
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GetDataHandlers.ItemDrop.Register(OnItemDrop);
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GetDataHandlers.PlayerBuff.Register(OnPlayerBuff);
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GetDataHandlers.ChestItemChange.Register(OnChestItemChange);
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GetDataHandlers.NPCHome.Register(OnUpdateNPCHome);
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@ -58,6 +59,96 @@ namespace TShockAPI
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GetDataHandlers.TileEdit.Register(OnTileEdit);
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}
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/// <summary>Registered when items fall to the ground to prevent cheating.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnItemDrop(object sender, GetDataHandlers.ItemDropEventArgs args)
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{
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short id = args.ID;
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Vector2 pos = args.Position;
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Vector2 vel = args.Velocity;
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short stacks = args.Stacks;
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short prefix = args.Prefix;
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bool noDelay = args.NoDelay;
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short type = args.Type;
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// player is attempting to crash clients
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if (type < -48 || type >= Main.maxItemTypes)
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{
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// Causes item duplications. Will be re added later if necessary
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//args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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//make sure the prefix is a legit value
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if (prefix > PrefixID.Count)
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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//Item removed, let client do this to prevent item duplication
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// client side (but only if it passed the range check)
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if (type == 0)
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{
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if (TShock.CheckRangePermission(args.Player, (int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f)))
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{
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// Causes item duplications. Will be re added if necessary
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//args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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args.Handled = true;
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return;
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}
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if (TShock.CheckRangePermission(args.Player, (int)(pos.X / 16f), (int)(pos.Y / 16f)))
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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// stop the client from changing the item type of a drop but
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// only if the client isn't picking up the item
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if (Main.item[id].active && Main.item[id].netID != type)
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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Item item = new Item();
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item.netDefaults(type);
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if ((stacks > item.maxStack || stacks <= 0) || (TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(item.type), args.Player) && !args.Player.HasPermission(Permissions.allowdroppingbanneditems)))
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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// TODO: Remove item ban part of this check
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if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold))
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{
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//Player is probably trying to sneak items onto the server in their hands!!!
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TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.Name);
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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return;
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}
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}
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/// <summary>Handles Buff events.</summary>
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/// <param name="sender">The object that triggered the event.</param>
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/// <param name="args">The packet arguments that the event has.</param>
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@ -2540,65 +2540,6 @@ namespace TShockAPI
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if (OnItemDrop(args.Player, id, pos, vel, stacks, prefix, noDelay, type))
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return true;
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// player is attempting to crash clients
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if (type < -48 || type >= Main.maxItemTypes)
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{
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// Causes item duplications. Will be re added later if necessary
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//args.Player.SendData(PacketTypes.ItemDrop, "", id);
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return true;
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}
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if (prefix > PrefixID.Count) //make sure the prefix is a legit value
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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return true;
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}
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if (type == 0) //Item removed, let client do this to prevent item duplication client side (but only if it passed the range check)
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{
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if (TShock.CheckRangePermission(args.Player, (int)(Main.item[id].position.X / 16f), (int)(Main.item[id].position.Y / 16f)))
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{
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// Causes item duplications. Will be re added if necessary
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//args.Player.SendData(PacketTypes.ItemDrop, "", id);
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return true;
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}
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return false;
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}
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if (TShock.CheckRangePermission(args.Player, (int)(pos.X / 16f), (int)(pos.Y / 16f)))
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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return true;
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}
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if (Main.item[id].active && Main.item[id].netID != type) //stop the client from changing the item type of a drop but only if the client isn't picking up the item
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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return true;
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}
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Item item = new Item();
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item.netDefaults(type);
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if ((stacks > item.maxStack || stacks <= 0) || (TShock.Itembans.ItemIsBanned(EnglishLanguage.GetItemNameById(item.type), args.Player) && !args.Player.HasPermission(Permissions.allowdroppingbanneditems)))
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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return true;
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}
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if ((Main.ServerSideCharacter) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.ServerSideCharacterConfig.LogonDiscardThreshold))
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{
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//Player is probably trying to sneak items onto the server in their hands!!!
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TShock.Log.ConsoleInfo("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.Name);
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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return true;
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}
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if (TShock.CheckIgnores(args.Player))
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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return true;
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}
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return false;
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}
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