Updated GravediggerShovel ID
Co-authored-by: Chris <2648373+QuiCM@users.noreply.github.com>
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@ -305,7 +305,7 @@ namespace TShockAPI
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// Item frames can be modified without pickaxe tile.
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//also add an exception for snake coils, they can be removed when the player places a new one or after x amount of time
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else if (tile.type != TileID.ItemFrame && tile.type != TileID.MysticSnakeRope
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&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && selectedItem.type != 4711 && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
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&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && selectedItem.type != ItemID.GravediggerShovel && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0} {1} {2}", args.Player.Name, action, editData);
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args.Player.SendTileSquare(tileX, tileY, 4);
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