Implement halloween check, like xmas
Update binary Add new "invasion" to GetDataHandlers.cs
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@ -274,6 +274,8 @@ namespace TShockAPI
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[Description("Number of bytes in the packet buffer before we disconnect the player.")] public int MaxBytesInBuffer = 5242880;
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[Description("Forces your world to be in Halloween mode regardless of the data.")] public bool ForceHalloween = false;
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/// <summary>
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/// Reads a configuration file from a given path
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/// </summary>
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