workaround for buggy noclip detection when player is wet

This commit is contained in:
k0rd 2012-03-12 19:46:36 -04:00
parent 4bfdcb7dab
commit 83fae7e4f3

View file

@ -472,6 +472,16 @@ namespace TShockAPI
{
num4 = Main.maxTilesY;
}
for (int c = num; c < num2; c++)
{
for (int d = num3; d< num4; d++)
{
if (Main.tile[c,d].liquid != 0)
return false;
}
}
for (int i = num; i < num2; i++)
{
for (int j = num3; j < num4; j++)