workaround for buggy noclip detection when player is wet
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@ -472,6 +472,16 @@ namespace TShockAPI
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{
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num4 = Main.maxTilesY;
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num4 = Main.maxTilesY;
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}
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}
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for (int c = num; c < num2; c++)
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{
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for (int d = num3; d< num4; d++)
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{
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if (Main.tile[c,d].liquid != 0)
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return false;
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}
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}
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for (int i = num; i < num2; i++)
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for (int i = num; i < num2; i++)
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{
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{
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for (int j = num3; j < num4; j++)
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for (int j = num3; j < num4; j++)
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