Merge remote-tracking branch 'origin/master'
Conflicts: TShockAPI/Commands.cs
This commit is contained in:
commit
840c91d341
2 changed files with 7 additions and 4 deletions
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@ -725,7 +725,7 @@ namespace TShockAPI
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else
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else
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{
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{
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var plr = players[0];
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var plr = players[0];
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if (args.Player.Teleport(plr.TileX, plr.TileY))
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if (args.Player.Teleport(plr.TileX, plr.TileY + 3))
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args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
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args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
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else
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else
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args.Player.SendMessage("Teleport unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
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args.Player.SendMessage("Teleport unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
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@ -759,7 +759,7 @@ namespace TShockAPI
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else
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else
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{
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{
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var plr = players[0];
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var plr = players[0];
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if (plr.Teleport(args.Player.TileX, args.Player.TileY))
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if (plr.Teleport(args.Player.TileX, args.Player.TileY + 3))
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{
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{
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plr.SendMessage(string.Format("You were teleported to {0}.", plr.Name));
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plr.SendMessage(string.Format("You were teleported to {0}.", plr.Name));
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args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name));
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args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name));
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@ -848,7 +848,7 @@ namespace TShockAPI
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var warp = WarpsManager.FindWarp(warpName);
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var warp = WarpsManager.FindWarp(warpName);
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if (warp != Vector2.Zero)
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if (warp != Vector2.Zero)
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{
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{
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if (args.Player.Teleport((int)warp.X, (int)warp.Y))
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if (args.Player.Teleport((int)warp.X, (int)warp.Y + 3))
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args.Player.SendMessage("Warped to " + warpName, Color.Yellow);
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args.Player.SendMessage("Warped to " + warpName, Color.Yellow);
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else
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else
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args.Player.SendMessage("Warp unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
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args.Player.SendMessage("Warp unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
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@ -871,7 +871,7 @@ namespace TShockAPI
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private static void SetSpawn(CommandArgs args)
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private static void SetSpawn(CommandArgs args)
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{
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{
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ConfigurationManager.spawnTileX = args.Player.TileX;
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ConfigurationManager.spawnTileX = args.Player.TileX;
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ConfigurationManager.spawnTileY = args.Player.TileY;
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ConfigurationManager.spawnTileY = args.Player.TileY + 3;
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ConfigurationManager.Spawn_WorldID = Main.worldID;
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ConfigurationManager.Spawn_WorldID = Main.worldID;
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ConfigurationManager.WriteJsonConfiguration();
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ConfigurationManager.WriteJsonConfiguration();
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args.Player.SendMessage("Set server spawn point to your position");
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args.Player.SendMessage("Set server spawn point to your position");
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@ -596,6 +596,9 @@ namespace TShockAPI
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if (playerIP.IP == Players[who].IP)
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if (playerIP.IP == Players[who].IP)
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{
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{
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Players[who].Teleport((int)playerIP.Pos.X, (int)playerIP.Pos.Y);
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Players[who].Teleport((int)playerIP.Pos.X, (int)playerIP.Pos.Y);
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RemeberedPosManager.RemeberedPosistions.Remove(playerIP);
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RemeberedPosManager.WriteSettings();
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break;
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}
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}
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}
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}
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}
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}
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