Switch the "auth system" to "initial system" everywhere.
This is better verbiage. If you think about it, you never really want the "authentication system" to shut off. Doesn't that mean that the server doesn't authenticate people anymore?
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74eb680bff
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8451ef9fb7
2 changed files with 38 additions and 38 deletions
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@ -841,8 +841,8 @@ namespace TShockAPI
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CliParser.ParseFromSource(parms);
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}
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/// <summary>AuthToken - The auth token used by the /auth system to grant temporary superadmin access to new admins.</summary>
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public static int AuthToken = -1;
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/// <summary>SetupToken - The auth token used by the setup system to grant temporary superadmin access to new admins.</summary>
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public static int SetupToken = -1;
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private string _cliPassword = null;
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/// <summary>OnPostInit - Fired when the server loads a map, to perform world specific operations.</summary>
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@ -861,41 +861,41 @@ namespace TShockAPI
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Config.ServerPassword = _cliPassword;
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}
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// Disable the auth system if "auth.lck" is present or a superadmin exists
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if (File.Exists(Path.Combine(SavePath, "auth.lck")) || UserAccounts.GetUserAccounts().Exists(u => u.Group == new SuperAdminGroup().Name))
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// Disable the auth system if "setup.lock" is present or a superadmin exists
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if (File.Exists(Path.Combine(SavePath, "setup.lock")) || UserAccounts.GetUserAccounts().Exists(u => u.Group == new SuperAdminGroup().Name))
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{
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AuthToken = 0;
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SetupToken = 0;
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if (File.Exists(Path.Combine(SavePath, "authcode.txt")))
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if (File.Exists(Path.Combine(SavePath, "setup-code.txt")))
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{
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Log.ConsoleInfo("A superadmin account has been detected in the user database, but authcode.txt is still present.");
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Log.ConsoleInfo("TShock will now disable the auth system and remove authcode.txt as it is no longer needed.");
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File.Delete(Path.Combine(SavePath, "authcode.txt"));
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Log.ConsoleInfo("A superadmin account has been detected in the user database, but setup-code.txt is still present.");
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Log.ConsoleInfo("TShock will now disable the initial setup system and remove setup-code.txt as it is no longer needed.");
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File.Delete(Path.Combine(SavePath, "setup-code.txt"));
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}
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if (!File.Exists(Path.Combine(SavePath, "auth.lck")))
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if (!File.Exists(Path.Combine(SavePath, "setup.lock")))
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{
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// This avoids unnecessary database work, which can get ridiculously high on old servers as all users need to be fetched
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File.Create(Path.Combine(SavePath, "auth.lck"));
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File.Create(Path.Combine(SavePath, "setup.lock"));
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}
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}
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else if (!File.Exists(Path.Combine(SavePath, "authcode.txt")))
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else if (!File.Exists(Path.Combine(SavePath, "setup-code.txt")))
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{
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var r = new Random((int)DateTime.Now.ToBinary());
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AuthToken = r.Next(100000, 10000000);
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SetupToken = r.Next(100000, 10000000);
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("TShock Notice: To become SuperAdmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
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Console.WriteLine("This token will display until disabled by verification. ({0}auth)", Commands.Specifier);
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Console.WriteLine("To setup the server, join the game and type {0}setup {1}", Commands.Specifier, SetupToken);
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Console.WriteLine("This token will display until disabled by verification. ({0}setup)", Commands.Specifier);
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Console.ResetColor();
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File.WriteAllText(Path.Combine(SavePath, "authcode.txt"), AuthToken.ToString());
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File.WriteAllText(Path.Combine(SavePath, "setup-code.txt"), SetupToken.ToString());
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}
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else
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{
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AuthToken = Convert.ToInt32(File.ReadAllText(Path.Combine(SavePath, "authcode.txt")));
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SetupToken = Convert.ToInt32(File.ReadAllText(Path.Combine(SavePath, "setup-code.txt")));
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("TShock Notice: authcode.txt is still present, and the AuthToken located in that file will be used.");
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Console.WriteLine("To become superadmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
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Console.WriteLine("This token will display until disabled by verification. ({0}auth)", Commands.Specifier);
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Console.WriteLine("TShock Notice: setup-code.txt is still present, and the code located in that file will be used.");
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Console.WriteLine("To setup the server, join the game and type {0}setup {1}", Commands.Specifier, SetupToken);
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Console.WriteLine("This token will display until disabled by verification. ({0}setup)", Commands.Specifier);
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Console.ResetColor();
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}
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