Add projectile bans and the commands needed to set them up.
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6 changed files with 456 additions and 4 deletions
253
TShockAPI/DB/ProjectileManager.cs
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253
TShockAPI/DB/ProjectileManager.cs
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/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2013 Nyx Studios (fka. The TShock Team)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using MySql.Data.MySqlClient;
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namespace TShockAPI.DB
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{
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public class ProjectileManagager
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{
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private IDbConnection database;
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public List<ProjectileBan> ProjectileBans = new List<ProjectileBan>();
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public ProjectileManagager(IDbConnection db)
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{
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database = db;
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var table = new SqlTable("ProjectileBans",
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new SqlColumn("ProjectileID", MySqlDbType.Int32) { Primary = true },
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new SqlColumn("AllowedGroups", MySqlDbType.Text)
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);
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var creator = new SqlTableCreator(db,
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db.GetSqlType() == SqlType.Sqlite
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? (IQueryBuilder)new SqliteQueryCreator()
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: new MysqlQueryCreator());
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creator.EnsureExists(table);
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UpdateBans();
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}
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public void UpdateBans()
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{
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ProjectileBans.Clear();
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using (var reader = database.QueryReader("SELECT * FROM ProjectileBans"))
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{
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while (reader != null && reader.Read())
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{
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ProjectileBan ban = new ProjectileBan((short)reader.Get<Int32>("ProjectileID"));
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ban.SetAllowedGroups(reader.Get<string>("AllowedGroups"));
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ProjectileBans.Add(ban);
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}
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}
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}
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public void AddNewBan(short id = 0)
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{
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try
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{
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database.Query("INSERT INTO ProjectileBans (ProjectileID, AllowedGroups) VALUES (@0, @1);",
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id, "");
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if (!ProjectileIsBanned(id, null))
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ProjectileBans.Add(new ProjectileBan(id));
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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}
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public void RemoveBan(short id)
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{
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if (!ProjectileIsBanned(id, null))
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return;
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try
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{
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database.Query("DELETE FROM ProjectileBans WHERE ProjectileId=@0;", id);
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ProjectileBans.Remove(new ProjectileBan(id));
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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}
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public bool ProjectileIsBanned(short id)
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{
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if (ProjectileBans.Contains(new ProjectileBan(id)))
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{
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return true;
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}
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return false;
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}
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public bool ProjectileIsBanned(short id, TSPlayer ply)
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{
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if (ProjectileBans.Contains(new ProjectileBan(id)))
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{
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ProjectileBan b = GetBanById(id);
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return !b.HasPermissionToCreateProjectile(ply);
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}
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return false;
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}
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public bool AllowGroup(short id, string name)
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{
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string groupsNew = "";
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ProjectileBan b = GetBanById(id);
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if (b != null)
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{
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try
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{
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groupsNew = String.Join(",", b.AllowedGroups);
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if (groupsNew.Length > 0)
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groupsNew += ",";
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groupsNew += name;
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b.SetAllowedGroups(groupsNew);
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int q = database.Query("UPDATE ProjectileBans SET AllowedGroups=@0 WHERE ProjectileId=@1", groupsNew,
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id);
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return q > 0;
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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}
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return false;
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}
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public bool RemoveGroup(short id, string group)
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{
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ProjectileBan b = GetBanById(id);
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if (b != null)
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{
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try
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{
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b.RemoveGroup(group);
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string groups = string.Join(",", b.AllowedGroups);
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int q = database.Query("UPDATE ProjectileBans SET AllowedGroups=@0 WHERE ProjectileId=@1", groups,
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id);
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if (q > 0)
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return true;
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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}
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return false;
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}
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public ProjectileBan GetBanById(short id)
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{
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foreach (ProjectileBan b in ProjectileBans)
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{
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if (b.ID == id)
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{
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return b;
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}
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}
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return null;
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}
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}
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public class ProjectileBan : IEquatable<ProjectileBan>
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{
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public short ID { get; set; }
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public List<string> AllowedGroups { get; set; }
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public ProjectileBan(short id)
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: this()
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{
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ID = id;
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AllowedGroups = new List<string>();
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}
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public ProjectileBan()
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{
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ID = 0;
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AllowedGroups = new List<string>();
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}
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public bool Equals(ProjectileBan other)
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{
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return ID == other.ID;
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}
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public bool HasPermissionToCreateProjectile(TSPlayer ply)
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{
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if (ply == null)
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return false;
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if (ply.Group.HasPermission(Permissions.canusebannedprojectiles))
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return true;
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var cur = ply.Group;
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var traversed = new List<Group>();
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while (cur != null)
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{
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if (AllowedGroups.Contains(cur.Name))
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{
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return true;
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}
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if (traversed.Contains(cur))
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{
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throw new InvalidOperationException("Infinite group parenting ({0})".SFormat(cur.Name));
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}
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traversed.Add(cur);
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cur = cur.Parent;
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}
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return false;
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// could add in the other permissions in this class instead of a giant if switch.
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}
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public void SetAllowedGroups(String groups)
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{
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// prevent null pointer exceptions
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if (!string.IsNullOrEmpty(groups))
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{
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List<String> groupArr = groups.Split(',').ToList();
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for (int i = 0; i < groupArr.Count; i++)
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{
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groupArr[i] = groupArr[i].Trim();
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//Console.WriteLine(groupArr[i]);
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}
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AllowedGroups = groupArr;
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}
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}
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public bool RemoveGroup(string groupName)
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{
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return AllowedGroups.Remove(groupName);
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}
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public override string ToString()
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{
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return ID + (AllowedGroups.Count > 0 ? " (" + String.Join(",", AllowedGroups) + ")" : "");
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}
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}
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}
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