NoClip system now uses Terraria's Collision class, much better so far. Last position reverting fixed. Fully tested, only 1% false positives.

This commit is contained in:
Zidonuke 2011-12-29 00:03:03 -05:00
parent 5600931237
commit 8523df9308
2 changed files with 2 additions and 25 deletions

View file

@ -1251,25 +1251,6 @@ namespace TShockAPI
return check;
}
public static bool CheckPlayerCollision(int x, int y)
{
if (x + 2 <= Main.maxTilesX && y <= Main.maxTilesY
&& x >= 1 && y >= 3)
{
for (int i = x - 1; i < x + 2; i++)
{
for (int h = y - 3; h < y; h++)
{
if (!Main.tile[i, h].active || !Main.tileSolid[Main.tile[i, h].type] || Main.tileSolidTop[Main.tile[i, h].type])
return false;
}
}
}
else
return false;
return true;
}
public void OnConfigRead(ConfigFile file)
{
NPC.defaultMaxSpawns = file.DefaultMaximumSpawns;