Added values for AI[].

This commit is contained in:
AkjaHAsLk1IALk0MasH 2021-11-26 23:52:05 +07:00
parent 74e178e119
commit 85a4656274

View file

@ -689,12 +689,17 @@ namespace TShockAPI
/// ???
/// </summary>
public int Index { get; set; }
/// <summary>
/// The special meaning of the projectile.
/// </summary>
public float[] Ai { get; set; }
}
/// <summary>
/// NewProjectile - Called when a client creates a new projectile
/// </summary>
public static HandlerList<NewProjectileEventArgs> NewProjectile = new HandlerList<NewProjectileEventArgs>();
private static bool OnNewProjectile(MemoryStream data, short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index, TSPlayer player)
private static bool OnNewProjectile(MemoryStream data, short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index, TSPlayer player, float[] ai)
{
if (NewProjectile == null)
return false;
@ -711,6 +716,7 @@ namespace TShockAPI
Type = type,
Index = index,
Player = player,
Ai = ai
};
NewProjectile.Invoke(null, args);
return args.Handled;
@ -2788,7 +2794,7 @@ namespace TShockAPI
var index = TShock.Utils.SearchProjectile(ident, owner);
if (OnNewProjectile(args.Data, ident, pos, vel, knockback, dmg, owner, type, index, args.Player))
if (OnNewProjectile(args.Data, ident, pos, vel, knockback, dmg, owner, type, index, args.Player, ai))
return true;
lock (args.Player.RecentlyCreatedProjectiles)