Added values for AI[].
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74e178e119
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1 changed files with 8 additions and 2 deletions
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@ -689,12 +689,17 @@ namespace TShockAPI
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/// ???
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/// </summary>
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public int Index { get; set; }
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/// <summary>
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/// The special meaning of the projectile.
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/// </summary>
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public float[] Ai { get; set; }
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}
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/// <summary>
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/// NewProjectile - Called when a client creates a new projectile
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/// </summary>
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public static HandlerList<NewProjectileEventArgs> NewProjectile = new HandlerList<NewProjectileEventArgs>();
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private static bool OnNewProjectile(MemoryStream data, short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index, TSPlayer player)
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private static bool OnNewProjectile(MemoryStream data, short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, short type, int index, TSPlayer player, float[] ai)
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{
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if (NewProjectile == null)
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return false;
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@ -711,6 +716,7 @@ namespace TShockAPI
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Type = type,
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Index = index,
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Player = player,
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Ai = ai
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};
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NewProjectile.Invoke(null, args);
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return args.Handled;
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@ -2788,7 +2794,7 @@ namespace TShockAPI
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var index = TShock.Utils.SearchProjectile(ident, owner);
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if (OnNewProjectile(args.Data, ident, pos, vel, knockback, dmg, owner, type, index, args.Player))
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if (OnNewProjectile(args.Data, ident, pos, vel, knockback, dmg, owner, type, index, args.Player, ai))
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return true;
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lock (args.Player.RecentlyCreatedProjectiles)
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