Force respawn after death.
(prevents some forms of invisibility)
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3 changed files with 9 additions and 0 deletions
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@ -500,6 +500,8 @@ namespace TShockAPI
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{
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return Tools.HandleGriefer(args.Player, TShock.Config.KillMeAbuseReason);
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}
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args.Player.LastDeath = DateTime.Now;
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args.Player.ForceSpawn = true;
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return false;
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}
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