Force respawn after death.

(prevents some forms of invisibility)
This commit is contained in:
Deathmax 2011-08-20 20:45:19 +08:00
parent 8b59e1c525
commit 85f1ba6643
3 changed files with 9 additions and 0 deletions

View file

@ -58,6 +58,8 @@ namespace TShockAPI
public bool TpLock = false;
Player FakePlayer;
public List<Vector2> RequestedSections = new List<Vector2>();
public DateTime LastDeath { get; set; }
public bool ForceSpawn = false;
public bool RealPlayer
{