Force respawn after death.
(prevents some forms of invisibility)
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3 changed files with 9 additions and 0 deletions
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@ -58,6 +58,8 @@ namespace TShockAPI
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public bool TpLock = false;
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Player FakePlayer;
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public List<Vector2> RequestedSections = new List<Vector2>();
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public DateTime LastDeath { get; set; }
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public bool ForceSpawn = false;
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public bool RealPlayer
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{
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