Merge pull request #491 from CoderCow/patch-1

Even More Region Command Improvements
This commit is contained in:
Lucas Nicodemus 2013-07-01 13:55:01 -07:00
commit 86b03466a3
4 changed files with 154 additions and 40 deletions

View file

@ -24,7 +24,7 @@ using System.IO;
using System.Linq; using System.Linq;
using System.Net; using System.Net;
using System.Text; using System.Text;
using System.Threading; using System.Threading;
using TShockAPI.PluginUpdater; using TShockAPI.PluginUpdater;
using Terraria; using Terraria;
using TShockAPI.DB; using TShockAPI.DB;
@ -2577,6 +2577,7 @@ namespace TShockAPI
{ {
args.Player.SendMessage("Hit a block to get the name of the region", Color.Yellow); args.Player.SendMessage("Hit a block to get the name of the region", Color.Yellow);
args.Player.AwaitingName = true; args.Player.AwaitingName = true;
args.Player.AwaitingNameParameters = args.Parameters.Skip(1).ToArray();
} }
break; break;
} }
@ -2592,7 +2593,7 @@ namespace TShockAPI
} }
else else
{ {
args.Player.SendMessage("Invalid syntax! Proper syntax: /region set [1/2]", Color.Red); args.Player.SendMessage("Invalid syntax! Proper syntax: /region set <1/2>", Color.Red);
} }
break; break;
} }
@ -2626,7 +2627,7 @@ namespace TShockAPI
} }
} }
else else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region define [name]", Color.Red); args.Player.SendMessage("Invalid syntax! Proper syntax: /region define <name>", Color.Red);
break; break;
} }
case "protect": case "protect":
@ -2649,10 +2650,10 @@ namespace TShockAPI
args.Player.SendMessage("Could not find specified region", Color.Red); args.Player.SendMessage("Could not find specified region", Color.Red);
} }
else else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect [name] [true/false]", Color.Red); args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect <name> <true/false>", Color.Red);
} }
else else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect [name] [true/false]", Color.Red); args.Player.SendMessage("Invalid syntax! Proper syntax: /region protect <name> <true/false>", Color.Red);
break; break;
} }
case "delete": case "delete":
@ -2666,7 +2667,7 @@ namespace TShockAPI
args.Player.SendMessage("Could not find specified region", Color.Red); args.Player.SendMessage("Could not find specified region", Color.Red);
} }
else else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region delete [name]", Color.Red); args.Player.SendMessage("Invalid syntax! Proper syntax: /region delete <name>", Color.Red);
break; break;
} }
case "clear": case "clear":
@ -2710,7 +2711,7 @@ namespace TShockAPI
} }
} }
else else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow [name] [region]", Color.Red); args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow <name> <region>", Color.Red);
break; break;
} }
case "remove": case "remove":
@ -2745,7 +2746,7 @@ namespace TShockAPI
} }
} }
else else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region remove [name] [region]", Color.Red); args.Player.SendMessage("Invalid syntax! Proper syntax: /region remove <name> <region>", Color.Red);
break; break;
case "allowg": case "allowg":
{ {
@ -2780,7 +2781,7 @@ namespace TShockAPI
} }
} }
else else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region allow [group] [region]", Color.Red); args.Player.SendMessage("Invalid syntax! Proper syntax: /region allowg <group> <region>", Color.Red);
break; break;
} }
case "removeg": case "removeg":
@ -2815,7 +2816,7 @@ namespace TShockAPI
} }
} }
else else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region removeg [group] [region]", Color.Red); args.Player.SendMessage("Invalid syntax! Proper syntax: /region removeg <group> <region>", Color.Red);
break; break;
case "list": case "list":
{ {
@ -2844,16 +2845,27 @@ namespace TShockAPI
{ {
if (args.Parameters.Count > 1) if (args.Parameters.Count > 1)
{ {
if (args.Parameters.Count > 4)
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region info <region> [-d] [page]");
break;
}
string regionName = args.Parameters[1]; string regionName = args.Parameters[1];
bool displayBoundaries = args.Parameters.Skip(2).Any(
p => p.Equals("-d", StringComparison.InvariantCultureIgnoreCase)
);
Region region = TShock.Regions.GetRegionByName(regionName); Region region = TShock.Regions.GetRegionByName(regionName);
if (region == null) if (region == null)
{ {
args.Player.SendErrorMessage("Region {0} does not exist.", regionName); args.Player.SendErrorMessage("Region \"{0}\" does not exist.", regionName);
break; break;
} }
int pageNumberIndex = displayBoundaries ? 3 : 2;
int pageNumber; int pageNumber;
if (!PaginationTools.TryParsePageNumber(args.Parameters, 2, args.Player, out pageNumber)) if (!PaginationTools.TryParsePageNumber(args.Parameters, pageNumberIndex, args.Player, out pageNumber))
break; break;
List<string> lines = new List<string> List<string> lines = new List<string>
@ -2900,10 +2912,42 @@ namespace TShockAPI
FooterFormat = "Type /region info {0} for more information." FooterFormat = "Type /region info {0} for more information."
} }
); );
if (displayBoundaries)
{
Rectangle regionArea = region.Area;
foreach (Point boundaryPoint in Utils.Instance.EnumerateRegionBoundaries(regionArea))
{
// Preferring dotted lines as those should easily be distinguishable from actual wires.
if ((boundaryPoint.X + boundaryPoint.Y & 1) == 0)
{
// Could be improved by sending raw tile data to the client instead but not really
// worth the effort as chances are very low that overwriting the wire for a few
// nanoseconds will cause much trouble.
Tile tile = Main.tile[boundaryPoint.X, boundaryPoint.Y];
bool oldWireState = tile.wire;
tile.wire = true;
try {
args.Player.SendTileSquare(boundaryPoint.X, boundaryPoint.Y, 1);
} finally {
tile.wire = oldWireState;
}
}
}
new Timer((dummy) => {
foreach (Point boundaryPoint in Utils.Instance.EnumerateRegionBoundaries(regionArea))
if ((boundaryPoint.X + boundaryPoint.Y & 1) == 0)
args.Player.SendTileSquare(boundaryPoint.X, boundaryPoint.Y, 1);
},
null, 5000, Timeout.Infinite
);
}
} }
else else
{ {
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region info [name]"); args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region info <name>");
} }
break; break;
@ -2922,10 +2966,10 @@ namespace TShockAPI
args.Player.SendMessage("Could not find specified region", Color.Red); args.Player.SendMessage("Could not find specified region", Color.Red);
} }
else else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region z [name] [#]", Color.Red); args.Player.SendMessage("Invalid syntax! Proper syntax: /region z <name> <#>", Color.Red);
} }
else else
args.Player.SendMessage("Invalid syntax! Proper syntax: /region z [name] [#]", Color.Red); args.Player.SendMessage("Invalid syntax! Proper syntax: /region z <name> <#>", Color.Red);
break; break;
} }
case "resize": case "resize":
@ -2975,13 +3019,13 @@ namespace TShockAPI
} }
else else
{ {
args.Player.SendMessage("Invalid syntax! Proper syntax: /region resize [regionname] [u/d/l/r] [amount]", args.Player.SendMessage("Invalid syntax! Proper syntax: /region resize <region> <u/d/l/r> <amount>",
Color.Red); Color.Red);
} }
} }
else else
{ {
args.Player.SendMessage("Invalid syntax! Proper syntax: /region resize [regionname] [u/d/l/r] [amount]1", args.Player.SendMessage("Invalid syntax! Proper syntax: /region resize <region> <u/d/l/r> <amount>",
Color.Red); Color.Red);
} }
break; break;
@ -2995,7 +3039,7 @@ namespace TShockAPI
} }
if (args.Parameters.Count <= 1) if (args.Parameters.Count <= 1)
{ {
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region tp [region]."); args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region tp <region>.");
break; break;
} }
@ -3022,23 +3066,23 @@ namespace TShockAPI
return; return;
List<string> lines = new List<string> { List<string> lines = new List<string> {
"set [1/2] - Sets the temporary region points.", "set <1/2> - Sets the temporary region points.",
"clear - Clears the temporary region points.", "clear - Clears the temporary region points.",
"define [name] - Defines the region with the given name.", "define <name> - Defines the region with the given name.",
"delete [name] - Deletes the given region.", "delete <name> - Deletes the given region.",
"name - Shows the name of the region at the given point.", "name [-u][-z][-p] - Shows the name of the region at the given point.",
"list - Lists all regions.", "list - Lists all regions.",
"resize [region] [u/d/l/r] [amount] - Resizes a region.", "resize <region> <u/d/l/r> <amount> - Resizes a region.",
"allow [user] [region] - Allows a user to a region.", "allow <user> <region> - Allows a user to a region.",
"remove [user] [region] - Removes a user from a region.", "remove <user> <region> - Removes a user from a region.",
"allowg [group] [region] - Allows a user group to a region.", "allowg <group> <region> - Allows a user group to a region.",
"removeg [group] [region] - Removes a user group from a region.", "removeg <group> <region> - Removes a user group from a region.",
"info [region] - Displays several information about the given region.", "info <region> [-d] - Displays several information about the given region.",
"protect [name] [true/false] - Sets whether the tiles inside the region are protected or not.", "protect <name> <true/false> - Sets whether the tiles inside the region are protected or not.",
"z [name] [#] - Sets the z-order of the region.", "z <name> <#> - Sets the z-order of the region.",
}; };
if (args.Player.Group.HasPermission(Permissions.tp)) if (args.Player.Group.HasPermission(Permissions.tp))
lines.Add("tp [region] - Teleports you to the given region's center."); lines.Add("tp <region> - Teleports you to the given region's center.");
PaginationTools.SendPage( PaginationTools.SendPage(
args.Player, pageNumber, lines, args.Player, pageNumber, lines,

View file

@ -17,11 +17,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.Diagnostics;
using System.IO; using System.IO;
using System.IO.Streams; using System.IO.Streams;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using TShockAPI.DB;
using Terraria; using Terraria;
using TShockAPI.Net; using TShockAPI.Net;
@ -1685,18 +1687,63 @@ namespace TShockAPI
if (args.Player.AwaitingName) if (args.Player.AwaitingName)
{ {
var protectedregions = TShock.Regions.InAreaRegionName(tileX, tileY); Debug.Assert(args.Player.AwaitingNameParameters != null);
if (protectedregions.Count == 0)
bool includeUnprotected = false;
bool includeZIndexes = false;
bool persistentMode = false;
foreach (string parameter in args.Player.AwaitingNameParameters)
{
if (parameter.Equals("-u", StringComparison.InvariantCultureIgnoreCase))
includeUnprotected = true;
if (parameter.Equals("-z", StringComparison.InvariantCultureIgnoreCase))
includeZIndexes = true;
if (parameter.Equals("-p", StringComparison.InvariantCultureIgnoreCase))
persistentMode = true;
}
List<string> outputRegions = new List<string>();
foreach (Region region in TShock.Regions.Regions.OrderBy(r => r.Z).Reverse())
{
if (!includeUnprotected && !region.DisableBuild)
continue;
if (tileX < region.Area.Left || tileX > region.Area.Right)
continue;
if (tileY < region.Area.Top || tileY > region.Area.Bottom)
continue;
string format = "{1}";
if (includeZIndexes)
format = "{1} (z:{0})";
outputRegions.Add(string.Format(format, region.Z, region.Name));
}
if (outputRegions.Count == 0)
{ {
args.Player.SendMessage("Region is not protected", Color.Yellow); if (includeUnprotected)
args.Player.SendMessage("There are no regions at this point.", Color.Yellow);
else
args.Player.SendMessage("There are no regions at this point or they are not protected.", Color.Yellow);
} }
else else
{ {
string regionlist = string.Join(",", protectedregions.ToArray()); if (includeUnprotected)
args.Player.SendMessage("Region Name(s): " + regionlist, Color.Yellow); args.Player.SendSuccessMessage("Regions at this point:");
else
args.Player.SendSuccessMessage("Protected regions at this point:");
foreach (string line in PaginationTools.BuildLinesFromTerms(outputRegions))
args.Player.SendMessage(line, Color.White);
} }
if (!persistentMode)
{
args.Player.AwaitingName = false;
args.Player.AwaitingNameParameters = null;
}
args.Player.SendTileSquare(tileX, tileY); args.Player.SendTileSquare(tileX, tileY);
args.Player.AwaitingName = false;
return true; return true;
} }

View file

@ -121,6 +121,8 @@ namespace TShockAPI
public bool AwaitingName { get; set; } public bool AwaitingName { get; set; }
public string[] AwaitingNameParameters { get; set; }
/// <summary> /// <summary>
/// The last time a player broke a grief check. /// The last time a player broke a grief check.
/// </summary> /// </summary>

View file

@ -22,7 +22,8 @@ using System.Linq;
using System.Net; using System.Net;
using System.Net.Sockets; using System.Net.Sockets;
using System.Security.Cryptography; using System.Security.Cryptography;
using System.Text; using System.Text;
using TShockAPI.DB;
using Terraria; using Terraria;
namespace TShockAPI namespace TShockAPI
@ -841,5 +842,25 @@ namespace TShockAPI
} }
return new string(returnstr); return new string(returnstr);
} }
/// <summary>
/// Enumerates boundary points of the given region's rectangle.
/// </summary>
/// <param name="regionArea">The region's area to enumerate through.</param>
/// <returns>The enumerated boundary points.</returns>
public IEnumerable<Point> EnumerateRegionBoundaries(Rectangle regionArea)
{
for (int x = 0; x < regionArea.Width + 1; x++)
{
yield return new Point(regionArea.Left + x, regionArea.Top);
yield return new Point(regionArea.Left + x, regionArea.Bottom);
}
for (int y = 1; y < regionArea.Height; y++)
{
yield return new Point(regionArea.Left, regionArea.Top + y);
yield return new Point(regionArea.Right, regionArea.Top + y);
}
}
} }
} }